Critical Hit

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Each attack has a critical hit chance. Achieving a critical hit will cause extra damage.

By default, all characters have a base critical hit chance of 5%. This can be increased hit depends on the type of weapon, the bonus gained from the "Crit Chance" item property, certain hero passive abilities as well as career talents.

Kerillian's dual-weapons, such as Dual Daggers, Dual Swords, and Sword and Dagger have an extra 10% critical hit chance on light attacks as well as push attacks, but do not have increased critical chance on charged attacks.

Bardin's Crossbow and Saltzpyre's Crossbow give 10% increased critical hit chance when aimed down (holding RMB/left trigger).

The bonus damage depends on the weapon[1] and the bonus gained from the "Crit Power" item property.

Reference[edit | edit source]

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