Mission Icon Borders
After finishing a mission on higher tier difficulty, the outline of the icon changes its color to the that tier.
There are four difficulty levels (Recruit, Veteran, Champion, Legend).
General[edit | edit source]
Each difficulty level has a Power level requirement; in order to start a mission with a party, each party member will have to fulfill these level requirements. Note that players joining the game through invites or through connecting with a friend after a game has started do not have to have these requirements fulfilled.
Mission difficulty influences a number of game mechanics, including enemy stats and friendly fire. Many of these changes are not listed in the available flavor text, but are listed here. The flavour text also talks about enemy becoming more "aggressive", but this does not mean the aggro range of enemies increases. It might point towards the enemies having more mass and resistance to stagger, which makes them harder to keep at bay.
|Level||Power Requirements||Reward||Damage to players||Enemy Health||Enemy Mass||Enemy Stagger Resistance||Patrol size||Pickups||Friendly Fire||# of Wounds|
- Highly depends on type of enemy: tested on Skavenslave (3 damage on Recruit, 35 damage on Legend) and Stormvermin (15 damage on Recruit, 50 damage on Legend)
- Depends on type of enemy: only Infantry, Elites (except the Chaos Warrior), and Chaos Specials.
- Depends on type of enemy: only Infantry, Elites, Specials (except the Poison Wind Globadier, Gutter Runner, and Sack Rat, and the Bosses Skarrik Spinemanglr and Deathrattler.
- Only Skarrik Spinemanglr and Deathrattler have their stagger resistance further increased on Legend, all other enemies keep the stat from Champion (between 160-166%).
Flavour Text[edit | edit source]
Recruit[edit | edit source]
Veteran[edit | edit source]
Enemies are resistant to hits, have high health, are aggressive and hit hard. Pickups are uncommon.