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Vermintide 2 Wiki
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Dodge
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Dodge
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== Mechanics == There are 2 different timing windows that are crucial to the inner workings of the dodge mechanic. These will be referred to as the '''Unbreakable Tracking Window''' and '''Lingering Dodge Window'''. The unbreakable tracking window is a brief period of time at the beginning of an enemy's windup animation during which the enemy can always rotate and track their target, regardless of the target's dodge state. For an enemy's standing attack, this window is 0.25 seconds. For a running attack, this window is 0.75 seconds. The Lingering Dodge Window is the period of time during which an enemy will consider the player to be in the dodge state even after the dodge has ended. If the enemy is performing a standing attack, this window is 0.5 seconds. For a running attack, this window is 0.75 seconds.<ref>https://forums.fatsharkgames.com/t/winds-of-magic-patch-2-0-patch-notes/34606</ref>
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