Equipment refers to the items you find in your inventory which can be equipped by the Heroes. Equipment can be obtained from Loot Boxes or by Crafting. The average Power of all equipment currently in use is added to the total Hero Power.
All equipment can also be Salvaged into scrap and dust.
Equipment types[ | ]
There are five equipment types, each corresponding to an equipment slot:
Rarity[ | ]
Equipment comes in the following rarities (sometimes called "quality"), which determine the number of Properties and Traits the weapon has. Different rarities also can have different illusions. Most often, players refer to different rarities by the colour of the rarity, rather than the actual name.
Icon | Rarity | Colour | # of Properties | # of Traits | Notes |
---|---|---|---|---|---|
Blacksmith | Grey | 0 | 0 | Template Equipment, has a Hero Power of 5 | |
Plentiful | White | 0 | 0 | ||
Common | Green | 1 | 0 | ||
Rare | Blue | 2 | 0 | ||
Exotic | Orange | 2 | 1 | ||
Veteran | Red | 2 | 1 | Always 300 Power and max stats on Properties | |
Cosmetic | Purple | Cosmetic items available through certain Challenge rewards and premium purchases from the Emporium of Wonders | |||
Weave | Yellow | 2 | 1 | Only available in Weaves |
Weapons[ | ]
Different Heroes have access to different Melee and Ranged weapons, and some weapons can be restricted to specific Careers. Different Weapon Illusions, which change the appearance of a Melee or Ranged weapon, are available for each. These skins are unlocked once a weapon with the skin has been obtained, and can be applied to similar weapons with Crafting.
Melee Weapons[ | ]
Properties[ | ]
Melee weapons can have the following properties:
- Attack Speed (+2-5%)
- Stamina (+1.0-2.0) 1
- Block Cost Reduction (+10-30%)
- Push/Block Angle (+10-30%)
- Crit Chance (+2-5%)
- Crit Power (+10-20%)
- Power vs. Skaven
- Power vs. Chaos
1 +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield
Traits[ | ]
Image | Name | Description |
---|---|---|
Heroic Intervention | Assisting an ally under attack restores 15 Temporary Health to both players. (Assisting allies refers to saving them from a Gutter Runner, Packmaster, or Lifeleech, or Staggering Enemies who are about to backstab them.) | |
Off Balance | Blocking an attack increases the damage the attacker takes by 20% for 5.0 seconds. | |
Opportunist | Increases push strength by 50% when used against an attacking enemy. | |
Parry | Timed blocks reduce stamina cost by 100%. | |
Resourceful Combatant | Melee critical strikes reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. | |
Swift Slaying | Critical Hits increase attack speed by 20% for 5.0 seconds. |
Ranged Weapons[ | ]
Properties[ | ]
Ranged weapons can have the following properties:
- Crit Chance (+2-5%)
- Crit Power (+10-20)
- Power vs. Skaven (5-10%)
- Power vs. Chaos (5-10%)
- Power vs. Infantry (5-10%)
- Power vs. Armoured (5-10%)
- Power vs. Berserkers (5-10%)
- Power vs. Monsters (5-10%)
Unlike Charms, ranged weapons cannot have both Power vs. Skaven and Power vs. Chaos properties simultaneously.
Traits[ | ]
Image | Name | Description |
---|---|---|
Barrage | Consecutive attacks against the same targets boosts attack power by 5.0% for 5.0 seconds. (This effect stacks up to 5 times.) | |
Conservative Shooter | Headshots replenish 1.0 ammo | |
Heat Sink | Critical hits refund the overcharge cost of the attack. (Only appears on Sienna's staves, Kerillian's Deepwood staff and Bardin's Drakefire weapons) | |
Hunter | Critical hits increase attack power by 25% against targets with the same armor class for a short time. (This effect lasts 10 seconds.) | |
Inspirational Shot | Headshots restore stamina to nearby allies. (Restores 1 stamina, half of a shield icon.) | |
Resourceful Sharpshooter | Ranged critical hits reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds. | |
Scrounger | Critical hits restore 5% of maximum ammunition. Can trigger once per attack. | |
Thermal Equalizer | Weapon generates 20.0% less Overheat. (Only appears on Sienna's staves, Kerillian's Deepwood staff and Bardin's Drakefire weapons) |
Jewellery[ | ]
Jewellery is a group of equipment containing Necklaces, Charms and Trinkets. Jewellery is shared by all heroes and careers and has no in-game model.
They are shared across all Heroes & Careers. Their Properties provide bonuses to different hero statistics, and the Traits on each piece affects the three different Consumables found in Missions.
Salvaging jewellery gives Salvaged Gemcutter's Toolkits, which can be used to craft new jewellery.
Necklace[ | ]
Necklaces are an equipable jewellery worn by all Heroes and Careers. Necklace properties are geared toward boosting the hero's defense and survivability. Necklace traits improve the hero's ability to heal. Like all jewelry, Necklaces can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.
Properties[ | ]
Necklaces can have the following effects:
- Health (+10-20%)
- Stamina (+1.0-2.0) 1
- Push/Block Angle (+10-30%)
- Block Cost Reduction (+10-30%)
- Damage Reduction vs. Skaven (+5-10%)
- Damage Reduction vs. Chaos (+5-10%)
- Damage Reduction vs. Area of Effect (+5-10%)
1 +1.0 Stamina is a half extra shield, +2.0 Stamina is a full extra shield
Traits[ | ]
Image | Name | Description |
---|---|---|
Barkskin | Taking damage reduces the damage you take from subsequent sources by 40% for 2 seconds. This effect can only trigger every 2 seconds. | |
Boon of Shallya | Increases effectiveness of healing on you by 30%. | |
Hand of Shallya | Healing an ally with medical supplies also heals you for 50.0% of your missing health. | |
Healers Touch | 25.0% chance to not consume healing item on use. | |
Natural Bond | Passively regenerates 1 health every 5 seconds. Healing from First Aid Kits and Healing Draughts are converted to temporary health and cure any wound. |
Charm[ | ]
Charms are an equipable Jewellery worn by all Heroes and Careers. Charms provide bonuses to offensive stats with their properties, and bonuses to Potions with their traits. Like all jewelry, Charms can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.
Properties[ | ]
- Attack Speed (+3-5%)
- Crit Power (+10-20%)
- Power vs. Skaven (5-10%)
- Power vs. Chaos (5-10%)
- Power vs. Infantry (5-10%)
- Power vs. Armoured (5-10%)
- Power vs. Berserkers (5-10%)
- Power vs. Monsters (5-10%)
All Power vs. properties stack additively. Unlike Ranged Weapons, charms can have both Power vs. Skaven and Power vs. Chaos properties at the same time.
Traits[ | ]
Image | Name | Description |
---|---|---|
Concoction | Drinking a potion grants the effect of all other potions. Duration reduced by 50%. | |
Decanter | Increased duration of potions by 50%. | |
Home Brewer | 25.0% chance to not consume potion on use. | |
Proxy | Consuming a potion spread the effect to the nearest ally. |
Trinket[ | ]
Trinkets are an equipable Jewellery worn by all Heroes and Careers. Trinket properties provide bonuses to a variety of utility stats. Trinket traits provide bonuses to Bombs. Like all jewelry, Trinkets can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit. Trinkets do not have an in-game model.
Properties[ | ]
- Stamina Recovery (+10-30%)
- Crit Chance (+3-5%)
- Cooldown Reduction (+5-10%)
- Movement Speed (+3-5%)
- Respawn Speed (+10-30%)1
- Revive Speed (+10-30%)2
- Curse Resistance (+11-33%)
1 Player will respawn more quickly after they have died.
2 Does not work on rescues (freeing tied up teammates that have died)
Traits[ | ]
Image | Name | Description |
---|---|---|
Explosive Ordinance | Increases grenade explosion radius by 50.0%. | |
Grenadier | 25.0% chance to not consume grenade on use. | |
Shrapnel | Grenades cause hit enemies to take 20.0% increased damage for 10.0 seconds. |