General | Builds | Cosmetics |
The Empire is home to many knightly orders, each with its own traditions, rituals and rivalries. Many are religious organisations, dedicated to deities as familiar as Sigmar and Ulric, or to foreign divinities such as Myrmidia, but most claim warrior’s honour and martial pride as far more important than any godly blessing. Especially in these dark days, when the gods of the Empire seem more distant than ever.
After fighting more or less continuously since Ubersreik, Kruber found himself invited to join the Order of the Reikshammer. Quite how this invitation arose is the subject of some speculation. Kruber certainly did nothing to seek out such an honour, and suspects that one of his companions brought word of his deeds to the Master of the Reikshammer. Whatever the cause, Kruber was knighted, and rose in rank like foam to a tankard’s brim, and was granted the rights, responsibilities – and more importantly, weapons – of an Imperial knight.
As a knight, Kruber stands tall in the thick of combat, trusting to heavy armour and sturdy shield to keep him hale, or a great weapon to crush his foes before they recognise the danger.
- Vermintide 2 Official Website
Foot Knight | |
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Details | |
Passives |
Protective Presence |
Ability |
Valiant Charge |
Cooldown |
0:30 |
Hit Points |
150 |
Foot Knight is one of the four Careers from which Markus Kruber can choose.
This career is available at level 12, after Mercenary and Huntsman.
The fourth Premium Career, Grail Knight, is purchased separately.
Description[ | ]
Knighted for his heroic contribution to the defense of Ubersreik, Kruber has – somewhat reluctantly – climbed the social ladder. Not fully comfortable in his new station, Kruber has nonetheless found new method and purpose in his never-ending battles, be they against the enemy horde or his inner demons.
In battle, the Foot Knight is strong as steel in defence and fearsome in offence, able to shrug off the mightiest of blows or shatter enemy ranks with a formidable charge. Standing tall in the thick of combat, the Foot Knight is the epitome of a heavily armoured, front-line melee warrior.
Skills and Traits[ | ]
Ability | Description |
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Valiant Charge |
Career Skill
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Protective Presence |
Passive Ability
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Taal's Fortitude |
Passive Ability
|
No Guts, No Glory |
Passive Ability
|
Weapons[ | ]
Talents[ | ]
Level 5 | ||
Back Off, Ugly! |
Bloody Unstoppable! |
Templar’s Rally |
Staggering an enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds. |
Level 10 | ||
Staggering Force |
Have at Thee! |
Crowd Clearer |
Increases stagger power by 35%. | Staggering an elite enemy increases power by 15% for 10 seconds. | Pushing an enemy increases attack speed by 15% for 3 seconds. |
Level 15 | ||
Bulwark |
Mainstay |
Enhanced Power |
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. |
Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. | Increases total Power Level by 7.5%. This is calculated before other buffs are applied. |
Level 20 | ||
Rock of the Reikland |
Defensive Formation |
Tag Team |
Protective Presence's size is doubled and also grants 20% block cost reduction. | Increases damage reduction from Protective Presence by 5% for each nearby ally. | Kruber gains 10% power. The closest ally to Kruber gain 50% damage reduction and 10% increased power. Passive aura no longer affects allies. |
Level 25 | ||
It’s Hero Time |
Counter-Punch |
Inspire Action |
Resets the cooldown of Charge when an ally is incapacitated. | Blocking an attack removes the stamina cost of pushing for 1 second. | Staggering an elite enemy increases the cooldown generation rate of nearby allies by 100.0% for 0.5 seconds. |
Level 30 | ||
Numb to Pain |
Battering Ram |
Bull of Ostland! |
Valiant Charge grants invulnerability for 3 seconds. | Doubles the width of Valiant Charge and allows Kruber to charge through great foes. | Each enemy hit with Valiant Charge grants 3% attack speed for 10 seconds. Stacks up to 10 times. |
Promotional Art[ | ]
Heroes in Vermintide 2 | |
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Markus Kruber | |
Bardin Goreksson | |
Kerillian | |
Victor Saltzpyre | |
Sienna Fuegonasus |
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