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Battle Wizards are the Empire’s ‘official’ practitioners of magic. Tutored in the famed Colleges of Magic, they employ a form of magery honed by the elven loremasters Teclis, Finreir and Yrtle. As with most elven ‘gifts’ these arts were born of necessity – of a need for the magically adrift Empire to play its part in the never-ending war against Chaos. The Colleges have thrived ever since; the Bright College most of all, for fire has ever been a welcome ally upon the battlefield.The calamity of Ubersreik caused many folk to re-examine their choices. For her part, Sienna came to realise the power that came with greater control. Through supreme effort of will, she has learnt to temper her addiction, recalling half-remembered lessons from less-than-pleasant college days. This renewed discipline has served her well – fully in control of the flame for the first time, she is capable of feats never before dreamt of.
As a Battle Wizard, Sienna unleashes spectacular area of effect spells, immolating large numbers of enemies and turning onrushing hordes into smouldering piles of ash.
- Vermintide 2 Official Website
Battle Wizard | |
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Details | |
Passives |
Tranquility |
Ability |
Fire Walk |
Cooldown |
0:50 |
Hit Points |
100 |
Battle Wizard is one of the four Careers from which Sienna Fuegonasus can choose.
This career is the first one available, while Pyromancer and Unchained are available at levels 7 and 12 respectively.
Description[ | ]
In order to find peace, Sienna had to temper her addiction. Her flame-lust will always be there, but she now dims it through more structured and organized means. She chose a touch of military discipline to deal with what she ultimately is – an addict.
In battle as a Battle Wizard, Sienna unleashes powerful area of effect spells, immolating large numbers of Enemies, turning onrushing Hordes into smouldering piles of ash.
Skills and Traits[ | ]
Ability | Description |
---|---|
Fire Walk |
Career Skill
|
Tranquility |
Passive Ability
|
Reckless Haste |
Passive Ability
|
Pyromantic Surge |
Passive Ability
|
Weapons[ | ]
Melee Weapons | |||||
Sword | Mace | Fire Sword | Dagger | Crowbill | Flaming Flail |
Ranged Weapons | |||||
Fireball Staff | Flamestorm Staff | Bolt Staff | Beam Staff | Conflagration Staff | Coruscation Staff |
Talents[ | ]
Level 5 | ||
Confound |
Spark Thief |
Flame-Fettled |
Staggering an enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds. |
Level 10 | ||
Volcanic Force |
Famished Flames |
Lingering Flames |
Fully charging spells increases its power by 50%. | Burning damage over time is increased by 100%. All non-burn damage is reduced by 15%. | Sienna’s burning effects now last until the affected enemy dies. Burning effects does not stack. |
Level 15 | ||
Bulwark |
Smiter |
Enhanced Power |
Enemies that you stagger take 10% more damage from melee attacks from 2 seconds.
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. |
The first enemy hit always counts as staggered.
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. |
Increases total Power Level by 7.5%. This is calculated before other buffs are applied. |
Level 20 | ||
Unusually Calm |
Rechannel |
Centred |
Tranquility cooldown is reduced to 3 seconds. | When Tranquillity is active, Sienna’s ranged charge time is reduced by 40%. | Increases the venting effect of Tranquillity by 100%. |
Level 25 | ||
Soot Shield |
Fires from Ash |
Immersive Immolation |
Igniting an enemy reduces damage taken by 8% for 5 seconds. Stacks up to 3 times. | Killing a burning enemy reduces the cooldown of Fire Walk by 3%. (Can only trigger once every 0.5 seconds) | Hitting 4 or more enemies with one attack grants 20% increased attack speed for 5 seconds. |
Level 30 | ||
Volans' Quickening |
Kaboom! |
Burnout |
Reduces the cooldown of Fire Walk by 40%. | Fire Walk explosion radius and damage increased. No longer leaves a burning trail. | Fire Walk can be activated a second time within 10 seconds. |
Heroes in Vermintide 2 | |
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Markus Kruber | |
Bardin Goreksson | |
Kerillian | |
Victor Saltzpyre | |
Sienna Fuegonasus |
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