The elves were not always a divided race. Millennia ago, their empire spanned the globe, ruled over by a wise Phoenix King. Though such times are spent as if they had never been, remnants remain; traditions, tales… and even a few ruins. Only a few shrines to the mother-goddess Isha remain beyond the bounds of the three great elven kingdoms, and fewer still any longer have defenders.
Kerillian has ever fought the darkness in her soul, trusting to Lileath to guide her through bleak times. However, in the wake of Ubersreik – slaughter on a scale she’d never before witnessed, and for which she felt a hidden pang of responsibility – she sought guidance of a haler power. Guided by a new voice, she came upon a long-abandoned shrine of Isha, founded in the days before the elves became divided, and gave herself over to the ways of a Handmaiden.
As a Handmaiden, Kerillian favours melee combat, using a spear’s reach to deliver death to her foes before their own weapons bite flesh.
- Vermintide 2 Official Website
|The Dance of Seasons|
Description[edit | edit source]
Guided by Lileath, the Elven Goddess of the Moon, Kerillian was confident in the visions and dreams she had received from her favoured deity. One night, after yet another day of butchering Skaven, something extraordinary happened. The Everqueen herself, the spiritual leader of the High Elves, reached out directly to Kerillian in a dream. Next morning, Kerillian woke up in awe and started to slowly digest the magnitude of what had just occurred…
In battle as the Handmaiden, Kerillian favors melee combat, using the reach of her spears to deliver death to her foes before they are in range to retaliate. Should an enemy close the distance, the armour of the Handmaiden is able to withstand a barrage of cuts, allowing Kerillian to retaliate with impunity.
Skills and Traits[edit | edit source]
Weapons[edit | edit source]
|Sword||Dual Daggers||Dual Swords||Sword and Dagger||Glaive||Two-Handed Sword||Elven Spear||Elven Axe||Spear and Shield|
Talents[edit | edit source]
|Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies.||Melee killing blows grants temporary health based on the health of the slain enemy.||Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.|
|After not taking damage for 10 seconds, increases Kerillians power by 15%. Reset upon taking damage.||Increases critical strike chance by 5%.||Reduces the cooldown rate of Dash by 15% for each nearby ally.|
|The first enemy hit always counts as staggered.
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.
|Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect.||Increases total Power Level by 7.5%. This is calculated before other buffs are applied.|
|Dodging grants 5% attack speed for 6 seconds. Stacks up to 3 times.||Further increases dodge distance by 20%.||Kerillians dodges can now pass through enemies.|
|Increases max health by 15%.||Reduces block cost by 30%.||Increases ammunition amount by 40%.|
|Kerillian disappears from enemy perception for 2 seconds after using Dash. (Invisibility allows Kerillian to freely move through enemies)||Dashing through an enemy causes them to bleed for significant damage over time.||Each enemy hit with Dash grants 5% critical strike chance for 10 seconds. Stacks up to 5 times.|
Notes[edit | edit source]
- In-game tooltip incorrectly describes Focused Spirit as being a 10% power boost with a 15 second cooldown.
|Heroes in Vermintide 2|