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Ogkspaz7754 (talk | contribs) m (→Collectibles) Tag: Visual edit |
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− | In addition to [[Equipment]] there are items available within |
+ | In addition to [[Equipment]] there are items available within [[Missions]], such as healing items, magical potions and potent explosives. |
==Consumables== |
==Consumables== |
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− | Consumables are single use items that can be found in every |
+ | Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding out the item and clicking the Right Mouse Button on the ally. |
===Healing=== |
===Healing=== |
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| style="width: 13%; text-align:center" |'''Healing Draught''' |
| style="width: 13%; text-align:center" |'''Healing Draught''' |
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|Can be consumed to heal 75 health, replacing temporary health. Clears all [[Wounds]]. |
|Can be consumed to heal 75 health, replacing temporary health. Clears all [[Wounds]]. |
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− | | style="width: |
+ | | style="width: 8.4%" |[[File:Firstperson Healing Draught.jpg|center|frameless|133x133px|alt=]] |
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|- |
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|[[File:Item-Medical-Supplies.png|alt=|center|frameless|75x75px]] |
|[[File:Item-Medical-Supplies.png|alt=|center|frameless|75x75px]] |
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− | |'''Medical Supplies''' |
+ | | style="text-align:center" |'''Medical Supplies''' |
|Can be consumed to heal 80% of a player's missing health, replacing temporary health. Clears all [[Wounds]]. |
|Can be consumed to heal 80% of a player's missing health, replacing temporary health. Clears all [[Wounds]]. |
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Can be used on allies. The player who heals an ally will also have their Wounds cleared. |
Can be used on allies. The player who heals an ally will also have their Wounds cleared. |
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− | |[[File:Firstperson Medical Supplies.jpg|center|frameless| |
+ | |[[File:Firstperson Medical Supplies.jpg|center|frameless|133x133px|alt=]] |
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| style="width: 11.4%" |[[File:Potion-Concentration.png|alt=|center|frameless|75x75px]] |
| style="width: 11.4%" |[[File:Potion-Concentration.png|alt=|center|frameless|75x75px]] |
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− | | style="width: 13%" |'''Potion of Concentration''' |
+ | | style="width: 13%; text-align:center" |'''Potion of Concentration''' |
|Boosts [[Career Ability]] recharge rate for 10 seconds. |
|Boosts [[Career Ability]] recharge rate for 10 seconds. |
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− | | style="width: |
+ | | style="width: 8.4%" |[[File:Firstperson Potion of Concentration.jpg|center|frameless|133x133px|alt=]] |
|- |
|- |
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|[[File:Potion-Speed.png|alt=|center|frameless|75x75px]] |
|[[File:Potion-Speed.png|alt=|center|frameless|75x75px]] |
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− | |'''Potion of Speed''' |
+ | | style="text-align:center" |'''Potion of Speed''' |
|Boosts movement speed and attack speed for 10 seconds. |
|Boosts movement speed and attack speed for 10 seconds. |
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− | |[[File:Firstperson Potion of Speed.jpg|center|frameless| |
+ | |[[File:Firstperson Potion of Speed.jpg|center|frameless|133x133px|alt=]] |
|- |
|- |
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|[[File:Potion-Strength.png|alt=|center|frameless|75x75px]] |
|[[File:Potion-Strength.png|alt=|center|frameless|75x75px]] |
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− | |'''Potion of Strength''' |
+ | | style="text-align:center" |'''Potion of Strength''' |
|Boosts Power for 10 seconds. |
|Boosts Power for 10 seconds. |
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− | |[[File:Firstperson Potion of Strength.jpg|center|frameless| |
+ | |[[File:Firstperson Potion of Strength.jpg|center|frameless|133x133px|alt=]] |
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Bombs are carried in the fifth slot. Pressing down on Left Mouse Button will light the fuse, and releasing LMB will throw the bomb. Clicking Right Mouse Button before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit. |
Bombs are carried in the fifth slot. Pressing down on Left Mouse Button will light the fuse, and releasing LMB will throw the bomb. Clicking Right Mouse Button before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit. |
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{| class="wikitable" style="width: 100%;" |
{| class="wikitable" style="width: 100%;" |
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− | !Image |
+ | !Image 1 |
+ | !Image 2 |
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− | ! |
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!Item Name |
!Item Name |
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!Effect |
!Effect |
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| style="width: 5.7%" |[[File:Item-Bomb-Explosive.png|alt=|center|frameless|75x75px]] |
| style="width: 5.7%" |[[File:Item-Bomb-Explosive.png|alt=|center|frameless|75x75px]] |
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| style="width: 5.7%" |[[File:Item Bomb 2.png|center|frameless|75x75px]] |
| style="width: 5.7%" |[[File:Item Bomb 2.png|center|frameless|75x75px]] |
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− | | style="width: 13%" |'''Bomb''' |
+ | | style="width: 13%; text-align:center" |'''Bomb''' |
|Deals stagger and armor-piercing damage to all enemies in an area where it lands. |
|Deals stagger and armor-piercing damage to all enemies in an area where it lands. |
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Enemies can block the explosion with shields. |
Enemies can block the explosion with shields. |
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Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. |
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. |
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− | | style="width: |
+ | | style="width: 8.4%" |[[File:Firstperson Bomb 1.jpg|center|frameless|133x133px|alt=]] |
− | | style="width: |
+ | | style="width: 8.4%" |[[File:Firstperson Bomb 2.jpg|center|frameless|133x133px|alt=]] |
|- |
|- |
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|[[File:Item-Bomb-Incendiary.png|alt=|center|frameless|75x75px]] |
|[[File:Item-Bomb-Incendiary.png|alt=|center|frameless|75x75px]] |
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|[[File:Item Incendiary Bomb 2.png|alt=|center|frameless|75x75px]] |
|[[File:Item Incendiary Bomb 2.png|alt=|center|frameless|75x75px]] |
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− | |'''Incendiary Bomb''' |
+ | | style="text-align:center" |'''Incendiary Bomb''' |
|Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time. |
|Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time. |
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Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire. |
Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire. |
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Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. The fire does not deal friendly fire damage. |
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. The fire does not deal friendly fire damage. |
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− | |[[File:Firstperson Incendiary Bomb 1.jpg|center|frameless| |
+ | |[[File:Firstperson Incendiary Bomb 1.jpg|center|frameless|133x133px|alt=]] |
− | |[[File:Firstperson Incendiary Bomb 2.jpg|center|frameless| |
+ | |[[File:Firstperson Incendiary Bomb 2.jpg|center|frameless|133x133px|alt=]] |
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| style="width: 11.4%" |[[File:Item-tome.png|alt=|center|frameless|75x75px]] |
| style="width: 11.4%" |[[File:Item-tome.png|alt=|center|frameless|75x75px]] |
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− | | style="width: 13%" |'''Tome''' |
+ | | style="width: 13%; text-align:center" |'''Tome''' |
|Grants 50% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. |
|Grants 50% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. |
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Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes. |
Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes. |
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− | | style="width: |
+ | | style="width: 8.4%" |[[File:Firstperson Tome.jpg|center|frameless|133x133px|alt=]] |
|- |
|- |
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|[[File:Item-Grimoire.png|alt=|center|frameless|75x75px]] |
|[[File:Item-Grimoire.png|alt=|center|frameless|75x75px]] |
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− | |'''Grimoire''' |
+ | | style="text-align:center" |'''Grimoire''' |
|Grants 75% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies Grimoire [[Curse]] to all members of the party. |
|Grants 75% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies Grimoire [[Curse]] to all members of the party. |
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Occupies the potion slot. Cannot be swapped with a potion once it has been picked up. Each adventure mission contains 2 Grimoires. |
Occupies the potion slot. Cannot be swapped with a potion once it has been picked up. Each adventure mission contains 2 Grimoires. |
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Destroying the Grimoire also removes the curse from the party. |
Destroying the Grimoire also removes the curse from the party. |
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− | |[[File:Firstperson Grimoire.jpg|center|frameless| |
+ | |[[File:Firstperson Grimoire.jpg|center|frameless|133x133px|alt=]] |
|- |
|- |
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|[[File:Item-Loot-Die.png|alt=|center|frameless|75x75px]] |
|[[File:Item-Loot-Die.png|alt=|center|frameless|75x75px]] |
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− | |'''Loot Die''' |
+ | | style="text-align:center" |'''Loot Die''' |
| colspan="2" |Grants 25% of a Loot Bar and additional XP to all players when the party reaches the end of the mission. |
| colspan="2" |Grants 25% of a Loot Bar and additional XP to all players when the party reaches the end of the mission. |
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[[Monsters]] and [[Lords]] are guaranteed to drop Loot Dice. Can also be dropped by [[Sack Rat|Sack Rats]] or randomly found in containers. |
[[Monsters]] and [[Lords]] are guaranteed to drop Loot Dice. Can also be dropped by [[Sack Rat|Sack Rats]] or randomly found in containers. |
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|- |
|- |
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|[[File:Item-Ravaged-Art.png|alt=|center|frameless|87x87px]] |
|[[File:Item-Ravaged-Art.png|alt=|center|frameless|87x87px]] |
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− | |'''Ravaged Art''' |
+ | | style="text-align:center" |'''Ravaged Art''' |
| colspan="2" |There are three Ravaged Art on each [[Missions|Adventure Mission]], each spawning in one of several possible locations. |
| colspan="2" |There are three Ravaged Art on each [[Missions|Adventure Mission]], each spawning in one of several possible locations. |
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Collecting Ravaged Art completes challenges that reward [[Paintings]] that the player can hang in their [[Keep]]. |
Collecting Ravaged Art completes challenges that reward [[Paintings]] that the player can hang in their [[Keep]]. |
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|[[File:Item Chalice.png|alt=|center|frameless|75x75px]] |
|[[File:Item Chalice.png|alt=|center|frameless|75x75px]] |
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+ | | style="text-align:center" |'''Poison Feast Chalice''' |
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− | |Chalice |
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| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|(Un)holy Grails]] |
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|(Un)holy Grails]] |
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|- |
|- |
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|[[File:Item Ruggbroder 68.png|alt=|center|frameless|75x75px]] |
|[[File:Item Ruggbroder 68.png|alt=|center|frameless|75x75px]] |
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− | |Ruggbroder '68 |
+ | | style="text-align:center" |'''Ruggbroder '68''' |
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#Bögenhafen|One More for the Road?]] |
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#Bögenhafen|One More for the Road?]] |
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|- |
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|[[File:Item Torn Journal Entry.png|alt=|center|frameless|75x75px]] |
|[[File:Item Torn Journal Entry.png|alt=|center|frameless|75x75px]] |
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− | |Torn Journal Entry |
+ | | style="text-align:center" |'''Torn Journal Entry''' |
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|The (Not So) Great Escape]]. |
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|The (Not So) Great Escape]]. |
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|- |
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|[[File:Item Vintage Drachenfels.png|alt=|center|frameless|75x75px]] |
|[[File:Item Vintage Drachenfels.png|alt=|center|frameless|75x75px]] |
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− | |Vintage Drachenfels |
+ | | style="text-align:center" |'''Vintage Drachenfels''' |
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|A Fine Vintage]]. |
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|A Fine Vintage]]. |
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| style="width: 11.4%" |[[File:Item-Ammo-Crate.png|alt=|center|frameless|75x75px]] |
| style="width: 11.4%" |[[File:Item-Ammo-Crate.png|alt=|center|frameless|75x75px]] |
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− | | style=" |
+ | | style="text-align:center" |'''Ammunition Crate''' |
|Restores ammunition to full. |
|Restores ammunition to full. |
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|- |
|- |
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| rowspan="2" |[[File:Item-Ammo-Pouch.png|alt=|center|frameless|75x75px]] |
| rowspan="2" |[[File:Item-Ammo-Pouch.png|alt=|center|frameless|75x75px]] |
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− | |'''Ammunition Pouch''' |
+ | | style="text-align:center" |'''Ammunition Pouch''' |
|Restores ammunition to full. Consumed upon pickup. |
|Restores ammunition to full. Consumed upon pickup. |
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|- |
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− | |'''Bardin's Survivalist''' |
+ | | style="text-align:center" |'''Bardin's Survivalist Ammunition''' |
− | '''Ammunition''' |
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|Drop from Specials on death when Bardin is in the party as [[Ranger Veteran]]. Restores 10% of maximum ammo. Consumed on pickup. |
|Drop from Specials on death when Bardin is in the party as [[Ranger Veteran]]. Restores 10% of maximum ammo. Consumed on pickup. |
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| style="width: 11.4%" |[[File:Item-Chest.png|alt=|center|frameless|119x119px]] |
| style="width: 11.4%" |[[File:Item-Chest.png|alt=|center|frameless|119x119px]] |
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− | | style="width: 13%" |'''Chest''' |
+ | | style="width: 13%; text-align:center" |'''Chest''' |
|May contain a Consumable Item,Loot Die, or Ravaged art. Its contents can be tagged without being opened with the exception of Loot Dice. |
|May contain a Consumable Item,Loot Die, or Ravaged art. Its contents can be tagged without being opened with the exception of Loot Dice. |
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|- |
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|[[File:Item-Crate.png|alt=|center|frameless|75x75px]] |
|[[File:Item-Crate.png|alt=|center|frameless|75x75px]] |
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− | |'''Crate''' |
+ | | style="text-align:center" |'''Crate''' |
|May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice. |
|May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice. |
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| style="width: 11.4%" |[[File:Item-Explosive.png|alt=|center|frameless|75x75px]] |
| style="width: 11.4%" |[[File:Item-Explosive.png|alt=|center|frameless|75x75px]] |
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− | | style="width: 13%" |'''Explosive Barrel''' |
+ | | style="width: 13%; text-align:center" |'''Explosive Barrel''' |
− | |Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. |
+ | |Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles. |
⚫ | |||
− | |||
− | Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. |
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− | |||
− | Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles. |
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⚫ | |||
|- |
|- |
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|[[File:Item-Lamp-Oil.png|alt=|center|frameless|75x75px]] |
|[[File:Item-Lamp-Oil.png|alt=|center|frameless|75x75px]] |
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− | |'''Lamp Oil''' |
+ | | style="text-align:center" |'''Lamp Oil''' |
− | |Creates a large area of fire dealing damage over time. Fire deals friendly fire at all [[Difficulty|Difficulties]]. |
+ | |Creates a large area of fire dealing damage over time. Fire deals friendly fire at all [[Difficulty|Difficulties]]. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Enemies will attempt to path around the fire. |
⚫ | |||
− | Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. |
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− | |||
− | Enemies will attempt to path around the fire. |
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⚫ | |||
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| style="width: 11.4%" |[[File:Item_Barricade.png|alt=|center|frameless|92x92px]] |
| style="width: 11.4%" |[[File:Item_Barricade.png|alt=|center|frameless|92x92px]] |
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− | | style="width: 13%" |'''Barricade''' |
+ | | style="width: 13%; text-align:center" |'''Barricade''' |
|Appears on windows in [[The Pit]]. Needs to be kept repaired to block [[Enemies]] from entering. |
|Appears on windows in [[The Pit]]. Needs to be kept repaired to block [[Enemies]] from entering. |
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|- |
|- |
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|[[File:Item-boards.png|alt=|center|frameless|120x120px]] |
|[[File:Item-boards.png|alt=|center|frameless|120x120px]] |
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− | |'''Boards''' |
+ | | style="text-align:center" |'''Boards''' |
|An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it? |
|An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it? |
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|- |
|- |
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|[[File:Item Branches.png|alt=|center|frameless|92x92px]] |
|[[File:Item Branches.png|alt=|center|frameless|92x92px]] |
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− | |'''Branches''' |
+ | | style="text-align:center" |'''Branches''' |
|An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above. |
|An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above. |
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|[[File:Item-Door.png|alt=|center|frameless|75x75px]] |
|[[File:Item-Door.png|alt=|center|frameless|75x75px]] |
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− | |'''Door''' |
+ | | style="text-align:center" |'''Door''' |
|An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee [[Weapons]] or explosives. Doors will delay ingress/egress of [[Enemies]] but only very briefly. |
|An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee [[Weapons]] or explosives. Doors will delay ingress/egress of [[Enemies]] but only very briefly. |
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|- |
|- |
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|[[File:Item Gates.png|center|frameless|75x75px|alt=]] |
|[[File:Item Gates.png|center|frameless|75x75px|alt=]] |
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− | |'''Gate''' |
+ | | style="text-align:center" |'''Gate''' |
|An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of [[Enemies]] but only very briefly. |
|An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of [[Enemies]] but only very briefly. |
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⚫ | |||
+ | |[[File:Item Wine Tun.png|alt=|center|frameless|99x99px]] |
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+ | | style="text-align:center" |'''Wine Tun''' |
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+ | |An interactive element on [[A Quiet Drink]] that must be rolled aside to move past. |
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| style="width: 11.4%" |[[File:Item-Aethyr_Crystal.png|alt=|center|frameless|75x75px]] |
| style="width: 11.4%" |[[File:Item-Aethyr_Crystal.png|alt=|center|frameless|75x75px]] |
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− | | style="width: 13%" |'''Aethyr Crystal''' |
+ | | style="width: 13%; text-align:center" |'''Aethyr Crystal''' |
| colspan="2" |An interactive element for the objective in [[Athel Yenlui]]. |
| colspan="2" |An interactive element for the objective in [[Athel Yenlui]]. |
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|- |
|- |
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|[[File:Item Battering Ram.png|alt=|center|frameless|118x118px]] |
|[[File:Item Battering Ram.png|alt=|center|frameless|118x118px]] |
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− | |'''Battering Ram''' |
+ | | style="text-align:center" |'''Battering Ram''' |
| colspan="2" |An interactive element found in [[The War Camp]]. It has a pre-programmed path and can be moved forward simply by [[Heroes & Careers|Heroes]] touching it. |
| colspan="2" |An interactive element found in [[The War Camp]]. It has a pre-programmed path and can be moved forward simply by [[Heroes & Careers|Heroes]] touching it. |
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|- |
|- |
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|[[File:Item Bell.png|alt=|center|frameless|75x75px]] |
|[[File:Item Bell.png|alt=|center|frameless|75x75px]] |
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− | |'''Bell''' |
+ | | style="text-align:center" |'''Bell''' |
| colspan="2" |An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event). |
| colspan="2" |An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event). |
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|- |
|- |
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|[[File:Item_Blightreaper.png|alt=|center|frameless|75x75px]] |
|[[File:Item_Blightreaper.png|alt=|center|frameless|75x75px]] |
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− | |'''Blightreaper''' |
+ | | style="text-align:center" |'''Blightreaper''' |
| colspan="2" |An objective after the finale in [[The Blightreaper]]. |
| colspan="2" |An objective after the finale in [[The Blightreaper]]. |
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|- |
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||
|[[File:Item-buboe-boil.png|alt=|center|frameless|94x94px]] |
|[[File:Item-buboe-boil.png|alt=|center|frameless|94x94px]] |
||
− | |'''Buboes / |
+ | | style="text-align:center" |'''Buboes / Boils''' |
| colspan="2" |A interactive [[Chaos]] element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke). |
| colspan="2" |A interactive [[Chaos]] element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke). |
||
⚫ | |||
+ | |[[File:Item Bugmans XXXXXX.png|alt=|center|frameless|75x75px]] |
||
+ | | style="text-align:center" |'''Bugman's XXXXXX''' |
||
+ | | colspan="2" |Available in [[A Quiet Drink]], but eventually more trouble that it's worth. |
||
|- |
|- |
||
|[[File:Item Cage.png|alt=|center|frameless|75x75px]] |
|[[File:Item Cage.png|alt=|center|frameless|75x75px]] |
||
− | |'''Cages''' |
+ | | style="text-align:center" |'''Cages''' |
| colspan="2" |An interactive element for certain objectives. In ''Against the Grain'', freeing survivors that are locked in cages is the objective. The cages are unlocked simply by interacting with them; no key is necessary. |
| colspan="2" |An interactive element for certain objectives. In ''Against the Grain'', freeing survivors that are locked in cages is the objective. The cages are unlocked simply by interacting with them; no key is necessary. |
||
|- |
|- |
||
|[[File:Item Cannon.png|alt=|center|frameless|118x118px]] |
|[[File:Item Cannon.png|alt=|center|frameless|118x118px]] |
||
− | |'''Cannon''' |
+ | | style="text-align:center" |'''Cannon''' |
| colspan="2" |An interactive element for certain objectives. Interactive cannon appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons. |
| colspan="2" |An interactive element for certain objectives. Interactive cannon appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons. |
||
|- |
|- |
||
|[[File:Item Cannonball.png|alt=|center|frameless|75x75px]] |
|[[File:Item Cannonball.png|alt=|center|frameless|75x75px]] |
||
− | |'''Cannonball''' |
+ | | style="text-align:center" |'''Cannonball''' |
|An interactive element on [[Fort Brachsenbrücke|Fort Brachsenbrucke]]. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a [[Okri's Challenges#Helmgart|Challenge]] for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal. |
|An interactive element on [[Fort Brachsenbrücke|Fort Brachsenbrucke]]. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a [[Okri's Challenges#Helmgart|Challenge]] for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal. |
||
− | | style="width: |
+ | | style="width: 8.4%" |[[File:Firstperson Cannonball.jpg|alt=|center|frameless|133x133px]] |
|- |
|- |
||
|[[File:Item Chains.png|alt=|center|frameless|88x88px]] |
|[[File:Item Chains.png|alt=|center|frameless|88x88px]] |
||
− | |'''Chains''' |
+ | | style="text-align:center" |'''Chains''' |
| colspan="2" |An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the [[Garden of Morr]]). |
| colspan="2" |An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the [[Garden of Morr]]). |
||
|- |
|- |
||
|[[File:Item Crude Weapon.png|alt=|center|frameless|75x75px]] |
|[[File:Item Crude Weapon.png|alt=|center|frameless|75x75px]] |
||
− | |'''Crude Weapon''' |
+ | | style="text-align:center" |'''Crude Weapon''' |
| colspan="2" |Found embedded in a [[Rat Ogre]]'s corpse on [[Dark Omens]]. Removal heralds the start of an ambush. |
| colspan="2" |Found embedded in a [[Rat Ogre]]'s corpse on [[Dark Omens]]. Removal heralds the start of an ambush. |
||
|- |
|- |
||
|[[File:Item_Door_Knocker.png|alt=|center|frameless|77x77px]] |
|[[File:Item_Door_Knocker.png|alt=|center|frameless|77x77px]] |
||
− | |'''Door Knocker''' |
+ | | style="text-align:center" |'''Door Knocker''' |
| colspan="2" |Found on a door in [[The Enchanter's Lair]]. See if anyone's home... |
| colspan="2" |Found on a door in [[The Enchanter's Lair]]. See if anyone's home... |
||
|- |
|- |
||
|[[File:Item Generator.png|alt=|center|frameless|75x75px]] |
|[[File:Item Generator.png|alt=|center|frameless|75x75px]] |
||
− | |'''Generators''' |
+ | | style="text-align:center" |'''Generators''' |
| colspan="2" |An interactive element for the objective in [[The Skittergate]]. |
| colspan="2" |An interactive element for the objective in [[The Skittergate]]. |
||
|- |
|- |
||
|[[File:Item-minecart.png|alt=|center|frameless|140x140px]] |
|[[File:Item-minecart.png|alt=|center|frameless|140x140px]] |
||
− | |'''Minecart''' |
+ | | style="text-align:center" |'''Minecart''' |
| colspan="2" |An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies. |
| colspan="2" |An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies. |
||
|- |
|- |
||
|[[File:Item-porticullis.png|alt=|center|frameless|116x116px]] |
|[[File:Item-porticullis.png|alt=|center|frameless|116x116px]] |
||
− | |'''Porticullis (chain)''' |
+ | | style="text-align:center" |'''Porticullis (chain)''' |
| colspan="2" |An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds. |
| colspan="2" |An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds. |
||
|- |
|- |
||
− | |[[File:Item-skittergate-keystaff.png|alt=|center|frameless| |
+ | |[[File:Item-skittergate-keystaff.png|alt=|center|frameless|140x140px]] |
− | |'''Skittergate Keystaff''' |
+ | | style="text-align:center; height:74px"" |'''Skittergate Keystaff''' |
| colspan="2" |An object required to progress through the [[Skittergate]]. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff. |
| colspan="2" |An object required to progress through the [[Skittergate]]. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff. |
||
|- |
|- |
||
|[[File:Item Mutator Statue.png|alt=|center|frameless|75x75px]] |
|[[File:Item Mutator Statue.png|alt=|center|frameless|75x75px]] |
||
− | |'''Statue''' |
+ | | style="text-align:center" |'''Statue''' |
|Used in the [[Special Events#Weekly Events|Weekly Event]], Special Delivery, where players need to carry the statue to the [[Bridge of Shadows]]. If left unattended it will slowly start shining and eventually detonate, failing the mission. |
|Used in the [[Special Events#Weekly Events|Weekly Event]], Special Delivery, where players need to carry the statue to the [[Bridge of Shadows]]. If left unattended it will slowly start shining and eventually detonate, failing the mission. |
||
− | |[[File:Firstperson Mutator Statue.jpg|center|frameless| |
+ | |[[File:Firstperson Mutator Statue.jpg|center|frameless|133x133px|alt=]] |
|} |
|} |
||
Line 306: | Line 306: | ||
|- |
|- |
||
| style="width: 11.4%" |[[File:Item_Cameo.png|alt=|center|frameless|75x75px]] |
| style="width: 11.4%" |[[File:Item_Cameo.png|alt=|center|frameless|75x75px]] |
||
− | | style="width: 13%" |'''Cameo''' |
+ | | style="width: 13%; text-align:center" |'''Cameo''' |
| colspan="2" |Hidden item in [[Dark Omens]]. Required for the challenge [[Okri%27s_Challenges#Winds_of_Magic|Keepsake]]. |
| colspan="2" |Hidden item in [[Dark Omens]]. Required for the challenge [[Okri%27s_Challenges#Winds_of_Magic|Keepsake]]. |
||
|- |
|- |
||
|[[File:Item-Candle.png|alt=|center|frameless|75x75px]] |
|[[File:Item-Candle.png|alt=|center|frameless|75x75px]] |
||
− | |'''Candle''' |
+ | | style="text-align:center" |'''Candle''' |
| colspan="2" |An interactive element for certain puzzles. |
| colspan="2" |An interactive element for certain puzzles. |
||
|- |
|- |
||
|[[File:Item Doorlock.png|alt=|center|frameless|140x140px]] |
|[[File:Item Doorlock.png|alt=|center|frameless|140x140px]] |
||
− | |'''Doorlock''' |
+ | | style="text-align:center; height:74px" |'''Doorlock''' |
| colspan="2" |An interactive element for opening locked doors. Only accessible from one side. |
| colspan="2" |An interactive element for opening locked doors. Only accessible from one side. |
||
|- |
|- |
||
|[[File:Item_Dragonbane_Gem.png|alt=|center|frameless|75x75px]] |
|[[File:Item_Dragonbane_Gem.png|alt=|center|frameless|75x75px]] |
||
− | |'''Dragonbane Gem''' |
+ | | style="text-align:center" |'''Dragonbane Gem''' |
| colspan="2" |Hidden item in [[Engines of War]]. Objective of the Challenge, [[Okri%27s_Challenges#Back_to_Ubersreik|Shiny!]] |
| colspan="2" |Hidden item in [[Engines of War]]. Objective of the Challenge, [[Okri%27s_Challenges#Back_to_Ubersreik|Shiny!]] |
||
|- |
|- |
||
|[[File:Flask of Wayward Souls.png|alt=|center|frameless|75x75px]] |
|[[File:Flask of Wayward Souls.png|alt=|center|frameless|75x75px]] |
||
− | |Flask of Wayward Souls |
+ | | style="text-align:center" |'''Flask of Wayward Souls''' |
− | |An interactive element found in [[The Enchanter's Lair]]. |
+ | | colspan="2" |An interactive element found in [[The Enchanter's Lair]]. |
⚫ | |||
|- |
|- |
||
|[[File:Item Gargoyle Head.png|center|frameless|78x78px|alt=]] |
|[[File:Item Gargoyle Head.png|center|frameless|78x78px|alt=]] |
||
− | |'''Gargoyle Head''' |
+ | | style="text-align:center" |'''Gargoyle Head''' |
|Used as a Puzzle Object in [[Garden of Morr]]. Four also appear in [[Blood in the Darkness]] during the Finale. |
|Used as a Puzzle Object in [[Garden of Morr]]. Four also appear in [[Blood in the Darkness]] during the Finale. |
||
− | | style="width: |
+ | | style="width: 8.4%" |[[File:Firstperson Gargoyle Head.jpg|center|frameless|133x133px|alt=]] |
|- |
|- |
||
|[[File:Item Grandmother Zinglers Bones.png|alt=|center|frameless|104x104px]] |
|[[File:Item Grandmother Zinglers Bones.png|alt=|center|frameless|104x104px]] |
||
− | |'''Grandmother Zingler's Bones''' |
+ | | style="text-align:center" |'''Grandmother Zingler's Bones''' |
| colspan="2" |Hidden item on [[Garden of Morr]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Last Respects]]. |
| colspan="2" |Hidden item on [[Garden of Morr]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Last Respects]]. |
||
|- |
|- |
||
|[[File:Item Grindstone.png|alt=|center|frameless|75x75px]] |
|[[File:Item Grindstone.png|alt=|center|frameless|75x75px]] |
||
− | |'''Grindstone''' |
+ | | style="text-align:center" |'''Grindstone''' |
| colspan="2" |An interactive element with an unknown purpose. |
| colspan="2" |An interactive element with an unknown purpose. |
||
|- |
|- |
||
|[[File:Item Gutter Runners Secret Stash.png|alt=|center|frameless|75x75px]] |
|[[File:Item Gutter Runners Secret Stash.png|alt=|center|frameless|75x75px]] |
||
− | |'''Gutter Runner's Secret Stash''' |
+ | | style="text-align:center" |'''Gutter Runner's Secret Stash''' |
| colspan="2" |Hidden Object found on [[The Horn of Magnus]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Pouch Pilferer]]. |
| colspan="2" |Hidden Object found on [[The Horn of Magnus]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Pouch Pilferer]]. |
||
|- |
|- |
||
|[[File:Item-keys.png|alt=|center|frameless|75x75px]] |
|[[File:Item-keys.png|alt=|center|frameless|75x75px]] |
||
− | |'''Key''' |
+ | | style="text-align:center" |'''Key''' |
| colspan="2" |Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest. |
| colspan="2" |Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest. |
||
|- |
|- |
||
|[[File:Item-locked-chest.png|alt=|center|frameless|78x78px]] |
|[[File:Item-locked-chest.png|alt=|center|frameless|78x78px]] |
||
− | |'''Locked Chest''' |
+ | | style="text-align:center" |'''Locked Chest''' |
| colspan="2" |An interactive element for certain puzzles. Used in conjunction with Key. |
| colspan="2" |An interactive element for certain puzzles. Used in conjunction with Key. |
||
|- |
|- |
||
|[[File:Item Lever.png|alt=|center|frameless|75x75px]] |
|[[File:Item Lever.png|alt=|center|frameless|75x75px]] |
||
− | |'''Lever''' |
+ | | style="text-align:center" |'''Lever''' |
| colspan="2" |An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects. |
| colspan="2" |An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects. |
||
|- |
|- |
||
|[[File:Item loose book.png|center|frameless|75x75px]] |
|[[File:Item loose book.png|center|frameless|75x75px]] |
||
− | |'''Loose Book''' |
+ | | style="text-align:center" |'''Loose Book''' |
| colspan="2" |An interactive element for certain puzzles. Loose Books highlight in the environment like other objects. |
| colspan="2" |An interactive element for certain puzzles. Loose Books highlight in the environment like other objects. |
||
+ | |- |
||
+ | |[[File:Item Skaven Tech.png|alt=|center|frameless|87x87px]] |
||
+ | | style="text-align:center" |'''Skaven Tech''' |
||
+ | |An interactive element found in [[Old Haunts]]. |
||
+ | | |
||
|- |
|- |
||
|[[File:Item Suspicious Brick.png|center|frameless|99x99px|alt=]] |
|[[File:Item Suspicious Brick.png|center|frameless|99x99px|alt=]] |
||
− | |'''Suspicious Brick''' |
+ | | style="text-align:center" |'''Suspicious Brick''' |
| colspan="2" |An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects. |
| colspan="2" |An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects. |
||
|- |
|- |
||
|[[File:Item Torch.png|alt=|center|frameless|75x75px]] |
|[[File:Item Torch.png|alt=|center|frameless|75x75px]] |
||
− | |'''Torch''' |
+ | | style="text-align:center" |'''Torch''' |
|Used to illuminate areas affected by darkness or to light fires. |
|Used to illuminate areas affected by darkness or to light fires. |
||
− | | style="width: |
+ | | style="width: 8.4%" |[[File:Firstperson Torch.jpg|center|frameless|133x133px|alt=]] |
|- |
|- |
||
|[[File:Item Skull.png|alt=|center|frameless|75x75px]] |
|[[File:Item Skull.png|alt=|center|frameless|75x75px]] |
||
− | |'''Skull''' |
+ | | style="text-align:center" |'''Skull''' |
| colspan="2" |An interactive element found in [[Blood in the Darkness]]. |
| colspan="2" |An interactive element found in [[Blood in the Darkness]]. |
||
|- |
|- |
||
|[[File:Skull of Eisenfaust.png|alt=|center|frameless|102x102px]] |
|[[File:Skull of Eisenfaust.png|alt=|center|frameless|102x102px]] |
||
− | |Skull of Eisenfaust |
+ | | style="text-align:center" |'''Skull of Eisenfaust''' |
− | |An interactive element found in [[The Enchanter's Lair]]. |
+ | | colspan="2" |An interactive element found in [[The Enchanter's Lair]]. |
⚫ | |||
|- |
|- |
||
|[[File:Item Unique Painting.png|center|frameless|91x91px|alt=]] |
|[[File:Item Unique Painting.png|center|frameless|91x91px|alt=]] |
||
− | |Unique Painting |
+ | | style="text-align:center" |'''Unique Painting''' |
| colspan="2" |Found in the locked chest in [[Dark Omens]] when completing [[Okri's Challenges#Winds of Magic|Dark Tongue III]]. |
| colspan="2" |Found in the locked chest in [[Dark Omens]] when completing [[Okri's Challenges#Winds of Magic|Dark Tongue III]]. |
||
|} |
|} |
Revision as of 23:31, 13 April 2020
In addition to Equipment there are items available within Missions, such as healing items, magical potions and potent explosives.
Consumables
Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding out the item and clicking the Right Mouse Button on the ally.
Healing
Healing items are carried in the third slot.
Image | Item Name | Effect | In Use |
---|---|---|---|
Healing Draught | Can be consumed to heal 75 health, replacing temporary health. Clears all Wounds. | ||
Medical Supplies | Can be consumed to heal 80% of a player's missing health, replacing temporary health. Clears all Wounds.
Can be used on allies. The player who heals an ally will also have their Wounds cleared. |
Potions
Potions are carried in the fourth slot.
Image | Item Name | Effect | In Use |
---|---|---|---|
Potion of Concentration | Boosts Career Ability recharge rate for 10 seconds. | ||
Potion of Speed | Boosts movement speed and attack speed for 10 seconds. | ||
Potion of Strength | Boosts Power for 10 seconds. |
Bombs
Bombs are carried in the fifth slot. Pressing down on Left Mouse Button will light the fuse, and releasing LMB will throw the bomb. Clicking Right Mouse Button before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.
Image 1 | Image 2 | Item Name | Effect | In Use | Variation |
---|---|---|---|---|---|
Bomb | Deals stagger and armor-piercing damage to all enemies in an area where it lands.
Enemies can block the explosion with shields. Explosion deals friendly fire at applicable Difficulties. |
||||
Incendiary Bomb | Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.
Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire. Explosion deals friendly fire at applicable Difficulties. The fire does not deal friendly fire damage. |
Notes
Medical Supplies are the only item that cannot be given to another player although it can be used to heal them directly.
Collectibles
Collectibles are items that grant bonus XP and Loot Bar progress at the end of the Mission, or contribute to the completion of Okri's Challenges. A list of all book locations can be found in the Book Locations page.
Image | Item Name | Effect/Use | In Use |
---|---|---|---|
Tome | Grants 50% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it.
Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes. |
||
Grimoire | Grants 75% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies Grimoire Curse to all members of the party.
Occupies the potion slot. Cannot be swapped with a potion once it has been picked up. Each adventure mission contains 2 Grimoires. Can be destroyed by selecting the Grimoire and holding Block and the Left Mouse Button. Destroyed if the player carrying it dies. Cannot be recovered. Destroying the Grimoire also removes the curse from the party. |
||
Loot Die | Grants 25% of a Loot Bar and additional XP to all players when the party reaches the end of the mission.
Monsters and Lords are guaranteed to drop Loot Dice. Can also be dropped by Sack Rats or randomly found in containers. | ||
Ravaged Art | There are three Ravaged Art on each Adventure Mission, each spawning in one of several possible locations.
Collecting Ravaged Art completes challenges that reward Paintings that the player can hang in their Keep. Unlike other bonus items, Ravaged Art must be picked up by each player for the player to gain rewards. | ||
Poison Feast Chalice | Collectible required for completing Okri's Challenge, (Un)holy Grails | ||
Ruggbroder '68 | Collectible required for completing Okri's Challenge, One More for the Road? | ||
Torn Journal Entry | Collectible required for completing Okri's Challenge, The (Not So) Great Escape. | ||
Vintage Drachenfels | Collectible required for completing Okri's Challenge, A Fine Vintage. |
Usable Items
Ammunition
Image | Item | Effect |
---|---|---|
Ammunition Crate | Restores ammunition to full. | |
Ammunition Pouch | Restores ammunition to full. Consumed upon pickup. | |
Bardin's Survivalist Ammunition | Drop from Specials on death when Bardin is in the party as Ranger Veteran. Restores 10% of maximum ammo. Consumed on pickup. |
Containers
Image | Item | Effect |
---|---|---|
Chest | May contain a Consumable Item,Loot Die, or Ravaged art. Its contents can be tagged without being opened with the exception of Loot Dice. | |
Crate | May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice. |
Explosives
Image | Item | Effect | In Use |
---|---|---|---|
Explosive Barrel | Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable Difficulties. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles. | ||
Lamp Oil | Creates a large area of fire dealing damage over time. Fire deals friendly fire at all Difficulties. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Enemies will attempt to path around the fire. |
Obstacles
Image | Name | Effect |
---|---|---|
Barricade | Appears on windows in The Pit. Needs to be kept repaired to block Enemies from entering. | |
Boards | An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it? | |
Branches | An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above. | |
Door | An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee Weapons or explosives. Doors will delay ingress/egress of Enemies but only very briefly. | |
Gate | An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of Enemies but only very briefly. | |
Wine Tun | An interactive element on A Quiet Drink that must be rolled aside to move past. |
Objectives
Image | Item | Effect/Use | In Use |
---|---|---|---|
Aethyr Crystal | An interactive element for the objective in Athel Yenlui. | ||
Battering Ram | An interactive element found in The War Camp. It has a pre-programmed path and can be moved forward simply by Heroes touching it. | ||
Bell | An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event). | ||
Blightreaper | An objective after the finale in The Blightreaper. | ||
Buboes / Boils | A interactive Chaos element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke). | ||
Bugman's XXXXXX | Available in A Quiet Drink, but eventually more trouble that it's worth. | ||
Cages | An interactive element for certain objectives. In Against the Grain, freeing survivors that are locked in cages is the objective. The cages are unlocked simply by interacting with them; no key is necessary. | ||
Cannon | An interactive element for certain objectives. Interactive cannon appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons. | ||
Cannonball | An interactive element on Fort Brachsenbrucke. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a Challenge for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal. | ||
Chains | An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the Garden of Morr). | ||
Crude Weapon | Found embedded in a Rat Ogre's corpse on Dark Omens. Removal heralds the start of an ambush. | ||
Door Knocker | Found on a door in The Enchanter's Lair. See if anyone's home... | ||
Generators | An interactive element for the objective in The Skittergate. | ||
Minecart | An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies. | ||
Porticullis (chain) | An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds. | ||
Skittergate Keystaff | An object required to progress through the Skittergate. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff. | ||
Statue | Used in the Weekly Event, Special Delivery, where players need to carry the statue to the Bridge of Shadows. If left unattended it will slowly start shining and eventually detonate, failing the mission. |
Puzzle Objects
Image | Name | Effect | In Use |
---|---|---|---|
Cameo | Hidden item in Dark Omens. Required for the challenge Keepsake. | ||
Candle | An interactive element for certain puzzles. | ||
Doorlock | An interactive element for opening locked doors. Only accessible from one side. | ||
Dragonbane Gem | Hidden item in Engines of War. Objective of the Challenge, Shiny! | ||
Flask of Wayward Souls | An interactive element found in The Enchanter's Lair. | ||
Gargoyle Head | Used as a Puzzle Object in Garden of Morr. Four also appear in Blood in the Darkness during the Finale. | ||
Grandmother Zingler's Bones | Hidden item on Garden of Morr. Required for the challenge, Last Respects. | ||
Grindstone | An interactive element with an unknown purpose. | ||
Gutter Runner's Secret Stash | Hidden Object found on The Horn of Magnus. Required for the challenge, Pouch Pilferer. | ||
Key | Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest. | ||
Locked Chest | An interactive element for certain puzzles. Used in conjunction with Key. | ||
Lever | An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects. | ||
Loose Book | An interactive element for certain puzzles. Loose Books highlight in the environment like other objects. | ||
Skaven Tech | An interactive element found in Old Haunts. | ||
Suspicious Brick | An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects. | ||
Torch | Used to illuminate areas affected by darkness or to light fires. | ||
Skull | An interactive element found in Blood in the Darkness. | ||
Skull of Eisenfaust | An interactive element found in The Enchanter's Lair. | ||
Unique Painting | Found in the locked chest in Dark Omens when completing Dark Tongue III. |