Vermintide 2 Wiki
Register
Tag: Visual edit
(22 intermediate revisions by the same user not shown)
Line 1: Line 1:
In addition to [[Equipment]] there are items available within missions, such as healing items, magical potions and potent explosives.
+
In addition to [[Equipment]] there are items available within [[Missions]], such as healing items, magical potions and potent explosives.
   
 
==Consumables==
 
==Consumables==
Consumables are single use items that can be found in every [[Missions|Mission]]. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding out the item and clicking the Right Mouse Button on the ally.
+
Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding out the item and clicking the Right Mouse Button on the ally.
   
 
===Healing===
 
===Healing===
Line 15: Line 15:
 
| style="width: 13%; text-align:center" |'''Healing Draught'''
 
| style="width: 13%; text-align:center" |'''Healing Draught'''
 
|Can be consumed to heal 75 health, replacing temporary health. Clears all [[Wounds]].
 
|Can be consumed to heal 75 health, replacing temporary health. Clears all [[Wounds]].
| style="width: 10%" |[[File:Firstperson Healing Draught.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Healing Draught.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item-Medical-Supplies.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Medical-Supplies.png|alt=|center|frameless|75x75px]]
|'''Medical Supplies'''
+
| style="text-align:center" |'''Medical Supplies'''
 
|Can be consumed to heal 80% of a player's missing health, replacing temporary health. Clears all [[Wounds]].
 
|Can be consumed to heal 80% of a player's missing health, replacing temporary health. Clears all [[Wounds]].
 
Can be used on allies. The player who heals an ally will also have their Wounds cleared.
 
Can be used on allies. The player who heals an ally will also have their Wounds cleared.
|[[File:Firstperson Medical Supplies.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Medical Supplies.jpg|center|frameless|133x133px|alt=]]
 
|}
 
|}
   
Line 33: Line 33:
 
|-
 
|-
 
| style="width: 11.4%" |[[File:Potion-Concentration.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Potion-Concentration.png|alt=|center|frameless|75x75px]]
| style="width: 13%" |'''Potion of Concentration'''
+
| style="width: 13%; text-align:center" |'''Potion of Concentration'''
 
|Boosts [[Career Ability]] recharge rate for 10 seconds.
 
|Boosts [[Career Ability]] recharge rate for 10 seconds.
| style="width: 10%" |[[File:Firstperson Potion of Concentration.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Potion of Concentration.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Potion-Speed.png|alt=|center|frameless|75x75px]]
 
|[[File:Potion-Speed.png|alt=|center|frameless|75x75px]]
|'''Potion of Speed'''
+
| style="text-align:center" |'''Potion of Speed'''
 
|Boosts movement speed and attack speed for 10 seconds.
 
|Boosts movement speed and attack speed for 10 seconds.
|[[File:Firstperson Potion of Speed.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Potion of Speed.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Potion-Strength.png|alt=|center|frameless|75x75px]]
 
|[[File:Potion-Strength.png|alt=|center|frameless|75x75px]]
|'''Potion of Strength'''
+
| style="text-align:center" |'''Potion of Strength'''
 
|Boosts Power for 10 seconds.
 
|Boosts Power for 10 seconds.
|[[File:Firstperson Potion of Strength.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Potion of Strength.jpg|center|frameless|133x133px|alt=]]
 
|}
 
|}
   
Line 51: Line 51:
 
Bombs are carried in the fifth slot. Pressing down on Left Mouse Button will light the fuse, and releasing LMB will throw the bomb. Clicking Right Mouse Button before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.
 
Bombs are carried in the fifth slot. Pressing down on Left Mouse Button will light the fuse, and releasing LMB will throw the bomb. Clicking Right Mouse Button before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.
 
{| class="wikitable" style="width: 100%;"
 
{| class="wikitable" style="width: 100%;"
!Image
+
!Image 1
  +
!Image 2
!
 
 
!Item Name
 
!Item Name
 
!Effect
 
!Effect
Line 60: Line 60:
 
| style="width: 5.7%" |[[File:Item-Bomb-Explosive.png|alt=|center|frameless|75x75px]]
 
| style="width: 5.7%" |[[File:Item-Bomb-Explosive.png|alt=|center|frameless|75x75px]]
 
| style="width: 5.7%" |[[File:Item Bomb 2.png|center|frameless|75x75px]]
 
| style="width: 5.7%" |[[File:Item Bomb 2.png|center|frameless|75x75px]]
| style="width: 13%" |'''Bomb'''
+
| style="width: 13%; text-align:center" |'''Bomb'''
 
|Deals stagger and armor-piercing damage to all enemies in an area where it lands.
 
|Deals stagger and armor-piercing damage to all enemies in an area where it lands.
 
Enemies can block the explosion with shields.
 
Enemies can block the explosion with shields.
   
 
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]].
 
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]].
| style="width: 10%" |[[File:Firstperson Bomb 1.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Bomb 1.jpg|center|frameless|133x133px|alt=]]
| style="width: 10%" |[[File:Firstperson Bomb 2.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Bomb 2.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item-Bomb-Incendiary.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Bomb-Incendiary.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Incendiary Bomb 2.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Incendiary Bomb 2.png|alt=|center|frameless|75x75px]]
|'''Incendiary Bomb'''
+
| style="text-align:center" |'''Incendiary Bomb'''
 
|Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.
 
|Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.
 
Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.
 
Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.
   
 
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. The fire does not deal friendly fire damage.
 
Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. The fire does not deal friendly fire damage.
|[[File:Firstperson Incendiary Bomb 1.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Incendiary Bomb 1.jpg|center|frameless|133x133px|alt=]]
|[[File:Firstperson Incendiary Bomb 2.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Incendiary Bomb 2.jpg|center|frameless|133x133px|alt=]]
 
|}
 
|}
   
Line 91: Line 91:
 
|-
 
|-
 
| style="width: 11.4%" |[[File:Item-tome.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Item-tome.png|alt=|center|frameless|75x75px]]
| style="width: 13%" |'''Tome'''
+
| style="width: 13%; text-align:center" |'''Tome'''
 
|Grants 50% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it.
 
|Grants 50% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it.
   
 
Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes.
 
Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes.
| style="width: 10%" |[[File:Firstperson Tome.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Tome.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item-Grimoire.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Grimoire.png|alt=|center|frameless|75x75px]]
|'''Grimoire'''
+
| style="text-align:center" |'''Grimoire'''
 
|Grants 75% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies Grimoire [[Curse]] to all members of the party.
 
|Grants 75% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies Grimoire [[Curse]] to all members of the party.
 
Occupies the potion slot. Cannot be swapped with a potion once it has been picked up. Each adventure mission contains 2 Grimoires.
 
Occupies the potion slot. Cannot be swapped with a potion once it has been picked up. Each adventure mission contains 2 Grimoires.
Line 105: Line 105:
   
 
Destroying the Grimoire also removes the curse from the party.
 
Destroying the Grimoire also removes the curse from the party.
|[[File:Firstperson Grimoire.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Grimoire.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item-Loot-Die.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Loot-Die.png|alt=|center|frameless|75x75px]]
|'''Loot Die'''
+
| style="text-align:center" |'''Loot Die'''
 
| colspan="2" |Grants 25% of a Loot Bar and additional XP to all players when the party reaches the end of the mission.
 
| colspan="2" |Grants 25% of a Loot Bar and additional XP to all players when the party reaches the end of the mission.
 
[[Monsters]] and [[Lords]] are guaranteed to drop Loot Dice. Can also be dropped by [[Sack Rat|Sack Rats]] or randomly found in containers.
 
[[Monsters]] and [[Lords]] are guaranteed to drop Loot Dice. Can also be dropped by [[Sack Rat|Sack Rats]] or randomly found in containers.
 
|-
 
|-
 
|[[File:Item-Ravaged-Art.png|alt=|center|frameless|87x87px]]
 
|[[File:Item-Ravaged-Art.png|alt=|center|frameless|87x87px]]
|'''Ravaged Art'''
+
| style="text-align:center" |'''Ravaged Art'''
 
| colspan="2" |There are three Ravaged Art on each [[Missions|Adventure Mission]], each spawning in one of several possible locations.
 
| colspan="2" |There are three Ravaged Art on each [[Missions|Adventure Mission]], each spawning in one of several possible locations.
 
Collecting Ravaged Art completes challenges that reward [[Paintings]] that the player can hang in their [[Keep]].
 
Collecting Ravaged Art completes challenges that reward [[Paintings]] that the player can hang in their [[Keep]].
Line 120: Line 120:
 
|-
 
|-
 
|[[File:Item Chalice.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Chalice.png|alt=|center|frameless|75x75px]]
  +
| style="text-align:center" |'''Poison Feast Chalice'''
|Chalice
 
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|(Un)holy Grails]]
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|(Un)holy Grails]]
 
|-
 
|-
 
|[[File:Item Ruggbroder 68.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Ruggbroder 68.png|alt=|center|frameless|75x75px]]
|Ruggbroder '68
+
| style="text-align:center" |'''Ruggbroder '68'''
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#Bögenhafen|One More for the Road?]]
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#Bögenhafen|One More for the Road?]]
 
|-
 
|-
 
|[[File:Item Torn Journal Entry.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Torn Journal Entry.png|alt=|center|frameless|75x75px]]
|Torn Journal Entry
+
| style="text-align:center" |'''Torn Journal Entry'''
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|The (Not So) Great Escape]].
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|The (Not So) Great Escape]].
 
|-
 
|-
 
|[[File:Item Vintage Drachenfels.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Vintage Drachenfels.png|alt=|center|frameless|75x75px]]
|Vintage Drachenfels
+
| style="text-align:center" |'''Vintage Drachenfels'''
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|A Fine Vintage]].
 
| colspan="2" |Collectible required for completing Okri's Challenge, [[Challenges#The Curse of Drachenfels|A Fine Vintage]].
 
|}
 
|}
Line 145: Line 145:
 
|-
 
|-
 
| style="width: 11.4%" |[[File:Item-Ammo-Crate.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Item-Ammo-Crate.png|alt=|center|frameless|75x75px]]
| style="width: 13%" |'''Ammunition Crate'''
+
| style="text-align:center" |'''Ammunition Crate'''
 
|Restores ammunition to full.
 
|Restores ammunition to full.
 
|-
 
|-
 
| rowspan="2" |[[File:Item-Ammo-Pouch.png|alt=|center|frameless|75x75px]]
 
| rowspan="2" |[[File:Item-Ammo-Pouch.png|alt=|center|frameless|75x75px]]
|'''Ammunition Pouch'''
+
| style="text-align:center" |'''Ammunition Pouch'''
 
|Restores ammunition to full. Consumed upon pickup.
 
|Restores ammunition to full. Consumed upon pickup.
 
|-
 
|-
|'''Bardin's Survivalist'''
+
| style="text-align:center" |'''Bardin's Survivalist Ammunition'''
'''Ammunition'''
 
 
|Drop from Specials on death when Bardin is in the party as [[Ranger Veteran]]. Restores 10% of maximum ammo. Consumed on pickup.
 
|Drop from Specials on death when Bardin is in the party as [[Ranger Veteran]]. Restores 10% of maximum ammo. Consumed on pickup.
 
|}
 
|}
Line 164: Line 163:
 
|-
 
|-
 
| style="width: 11.4%" |[[File:Item-Chest.png|alt=|center|frameless|119x119px]]
 
| style="width: 11.4%" |[[File:Item-Chest.png|alt=|center|frameless|119x119px]]
| style="width: 13%" |'''Chest'''
+
| style="width: 13%; text-align:center" |'''Chest'''
 
|May contain a Consumable Item,Loot Die, or Ravaged art. Its contents can be tagged without being opened with the exception of Loot Dice.
 
|May contain a Consumable Item,Loot Die, or Ravaged art. Its contents can be tagged without being opened with the exception of Loot Dice.
 
|-
 
|-
 
|[[File:Item-Crate.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Crate.png|alt=|center|frameless|75x75px]]
|'''Crate'''
+
| style="text-align:center" |'''Crate'''
 
|May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice.
 
|May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice.
 
|}
 
|}
Line 180: Line 179:
 
|-
 
|-
 
| style="width: 11.4%" |[[File:Item-Explosive.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Item-Explosive.png|alt=|center|frameless|75x75px]]
| style="width: 13%" |'''Explosive Barrel'''
+
| style="width: 13%; text-align:center" |'''Explosive Barrel'''
|Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable [[Difficulty|Difficulties]].
+
|Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable [[Difficulty|Difficulties]]. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles.
 
| style="width: 8.4%" |[[File:Firstperson Explosive Barrel.jpg|center|frameless|133x133px|alt=]]
 
Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately.
 
 
Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles.
 
| style="width: 10%" |[[File:Firstperson Explosive Barrel.jpg|center|frameless|160x160px]]
 
 
|-
 
|-
 
|[[File:Item-Lamp-Oil.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Lamp-Oil.png|alt=|center|frameless|75x75px]]
|'''Lamp Oil'''
+
| style="text-align:center" |'''Lamp Oil'''
|Creates a large area of fire dealing damage over time. Fire deals friendly fire at all [[Difficulty|Difficulties]].
+
|Creates a large area of fire dealing damage over time. Fire deals friendly fire at all [[Difficulty|Difficulties]]. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Enemies will attempt to path around the fire.
 
|[[File:Firstperson Lamp Oil.jpg|center|frameless|133x133px|alt=]]
Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately.
 
 
Enemies will attempt to path around the fire.
 
|[[File:Firstperson Lamp Oil.jpg|center|frameless|160x160px]]
 
 
|}
 
|}
   
Line 204: Line 196:
 
|-
 
|-
 
| style="width: 11.4%" |[[File:Item_Barricade.png|alt=|center|frameless|92x92px]]
 
| style="width: 11.4%" |[[File:Item_Barricade.png|alt=|center|frameless|92x92px]]
| style="width: 13%" |'''Barricade'''
+
| style="width: 13%; text-align:center" |'''Barricade'''
 
|Appears on windows in [[The Pit]]. Needs to be kept repaired to block [[Enemies]] from entering.
 
|Appears on windows in [[The Pit]]. Needs to be kept repaired to block [[Enemies]] from entering.
 
|-
 
|-
 
|[[File:Item-boards.png|alt=|center|frameless|120x120px]]
 
|[[File:Item-boards.png|alt=|center|frameless|120x120px]]
|'''Boards'''
+
| style="text-align:center" |'''Boards'''
 
|An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it?
 
|An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it?
 
|-
 
|-
 
|[[File:Item Branches.png|alt=|center|frameless|92x92px]]
 
|[[File:Item Branches.png|alt=|center|frameless|92x92px]]
|'''Branches'''
+
| style="text-align:center" |'''Branches'''
 
|An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above.
 
|An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above.
 
|-
 
|-
 
|[[File:Item-Door.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Door.png|alt=|center|frameless|75x75px]]
|'''Door'''
+
| style="text-align:center" |'''Door'''
 
|An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee [[Weapons]] or explosives. Doors will delay ingress/egress of [[Enemies]] but only very briefly.
 
|An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee [[Weapons]] or explosives. Doors will delay ingress/egress of [[Enemies]] but only very briefly.
 
|-
 
|-
 
|[[File:Item Gates.png|center|frameless|75x75px|alt=]]
 
|[[File:Item Gates.png|center|frameless|75x75px|alt=]]
|'''Gate'''
+
| style="text-align:center" |'''Gate'''
 
|An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of [[Enemies]] but only very briefly.
 
|An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of [[Enemies]] but only very briefly.
 
|-
  +
|[[File:Item Wine Tun.png|alt=|center|frameless|99x99px]]
  +
| style="text-align:center" |'''Wine Tun'''
  +
|An interactive element on [[A Quiet Drink]] that must be rolled aside to move past.
 
|}
 
|}
   
Line 232: Line 228:
 
|-
 
|-
 
| style="width: 11.4%" |[[File:Item-Aethyr_Crystal.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Item-Aethyr_Crystal.png|alt=|center|frameless|75x75px]]
| style="width: 13%" |'''Aethyr Crystal'''
+
| style="width: 13%; text-align:center" |'''Aethyr Crystal'''
 
| colspan="2" |An interactive element for the objective in [[Athel Yenlui]].
 
| colspan="2" |An interactive element for the objective in [[Athel Yenlui]].
 
|-
 
|-
 
|[[File:Item Battering Ram.png|alt=|center|frameless|118x118px]]
 
|[[File:Item Battering Ram.png|alt=|center|frameless|118x118px]]
|'''Battering Ram'''
+
| style="text-align:center" |'''Battering Ram'''
 
| colspan="2" |An interactive element found in [[The War Camp]]. It has a pre-programmed path and can be moved forward simply by [[Heroes & Careers|Heroes]] touching it.
 
| colspan="2" |An interactive element found in [[The War Camp]]. It has a pre-programmed path and can be moved forward simply by [[Heroes & Careers|Heroes]] touching it.
 
|-
 
|-
 
|[[File:Item Bell.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Bell.png|alt=|center|frameless|75x75px]]
|'''Bell'''
+
| style="text-align:center" |'''Bell'''
 
| colspan="2" |An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event).
 
| colspan="2" |An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event).
 
|-
 
|-
 
|[[File:Item_Blightreaper.png|alt=|center|frameless|75x75px]]
 
|[[File:Item_Blightreaper.png|alt=|center|frameless|75x75px]]
|'''Blightreaper'''
+
| style="text-align:center" |'''Blightreaper'''
 
| colspan="2" |An objective after the finale in [[The Blightreaper]].
 
| colspan="2" |An objective after the finale in [[The Blightreaper]].
 
|-
 
|-
 
|[[File:Item-buboe-boil.png|alt=|center|frameless|94x94px]]
 
|[[File:Item-buboe-boil.png|alt=|center|frameless|94x94px]]
|'''Buboes / boils'''
+
| style="text-align:center" |'''Buboes / Boils'''
 
| colspan="2" |A interactive [[Chaos]] element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke).
 
| colspan="2" |A interactive [[Chaos]] element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke).
 
|-
  +
|[[File:Item Bugmans XXXXXX.png|alt=|center|frameless|75x75px]]
  +
| style="text-align:center" |'''Bugman's XXXXXX'''
  +
| colspan="2" |Available in [[A Quiet Drink]], but eventually more trouble that it's worth.
 
|-
 
|-
 
|[[File:Item Cage.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Cage.png|alt=|center|frameless|75x75px]]
|'''Cages'''
+
| style="text-align:center" |'''Cages'''
 
| colspan="2" |An interactive element for certain objectives. In ''Against the Grain'', freeing survivors that are locked in cages is the objective. The cages are unlocked simply by interacting with them; no key is necessary.
 
| colspan="2" |An interactive element for certain objectives. In ''Against the Grain'', freeing survivors that are locked in cages is the objective. The cages are unlocked simply by interacting with them; no key is necessary.
 
|-
 
|-
 
|[[File:Item Cannon.png|alt=|center|frameless|118x118px]]
 
|[[File:Item Cannon.png|alt=|center|frameless|118x118px]]
|'''Cannon'''
+
| style="text-align:center" |'''Cannon'''
 
| colspan="2" |An interactive element for certain objectives. Interactive cannon appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons.
 
| colspan="2" |An interactive element for certain objectives. Interactive cannon appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons.
 
|-
 
|-
 
|[[File:Item Cannonball.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Cannonball.png|alt=|center|frameless|75x75px]]
|'''Cannonball'''
+
| style="text-align:center" |'''Cannonball'''
 
|An interactive element on [[Fort Brachsenbrücke|Fort Brachsenbrucke]]. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a [[Okri's Challenges#Helmgart|Challenge]] for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal.
 
|An interactive element on [[Fort Brachsenbrücke|Fort Brachsenbrucke]]. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a [[Okri's Challenges#Helmgart|Challenge]] for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal.
| style="width: 10%" |[[File:Firstperson Cannonball.jpg|alt=|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Cannonball.jpg|alt=|center|frameless|133x133px]]
 
|-
 
|-
 
|[[File:Item Chains.png|alt=|center|frameless|88x88px]]
 
|[[File:Item Chains.png|alt=|center|frameless|88x88px]]
|'''Chains'''
+
| style="text-align:center" |'''Chains'''
 
| colspan="2" |An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the [[Garden of Morr]]).
 
| colspan="2" |An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the [[Garden of Morr]]).
 
|-
 
|-
 
|[[File:Item Crude Weapon.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Crude Weapon.png|alt=|center|frameless|75x75px]]
|'''Crude Weapon'''
+
| style="text-align:center" |'''Crude Weapon'''
 
| colspan="2" |Found embedded in a [[Rat Ogre]]'s corpse on [[Dark Omens]]. Removal heralds the start of an ambush.
 
| colspan="2" |Found embedded in a [[Rat Ogre]]'s corpse on [[Dark Omens]]. Removal heralds the start of an ambush.
 
|-
 
|-
 
|[[File:Item_Door_Knocker.png|alt=|center|frameless|77x77px]]
 
|[[File:Item_Door_Knocker.png|alt=|center|frameless|77x77px]]
|'''Door Knocker'''
+
| style="text-align:center" |'''Door Knocker'''
 
| colspan="2" |Found on a door in [[The Enchanter's Lair]]. See if anyone's home...
 
| colspan="2" |Found on a door in [[The Enchanter's Lair]]. See if anyone's home...
 
|-
 
|-
 
|[[File:Item Generator.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Generator.png|alt=|center|frameless|75x75px]]
|'''Generators'''
+
| style="text-align:center" |'''Generators'''
 
| colspan="2" |An interactive element for the objective in [[The Skittergate]].
 
| colspan="2" |An interactive element for the objective in [[The Skittergate]].
 
|-
 
|-
 
|[[File:Item-minecart.png|alt=|center|frameless|140x140px]]
 
|[[File:Item-minecart.png|alt=|center|frameless|140x140px]]
|'''Minecart'''
+
| style="text-align:center" |'''Minecart'''
 
| colspan="2" |An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies.
 
| colspan="2" |An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies.
 
|-
 
|-
 
|[[File:Item-porticullis.png|alt=|center|frameless|116x116px]]
 
|[[File:Item-porticullis.png|alt=|center|frameless|116x116px]]
|'''Porticullis (chain)'''
+
| style="text-align:center" |'''Porticullis (chain)'''
 
| colspan="2" |An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds.
 
| colspan="2" |An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds.
 
|-
 
|-
|[[File:Item-skittergate-keystaff.png|alt=|center|frameless|75x75px]]
+
|[[File:Item-skittergate-keystaff.png|alt=|center|frameless|140x140px]]
|'''Skittergate Keystaff'''
+
| style="text-align:center; height:74px"" |'''Skittergate Keystaff'''
 
| colspan="2" |An object required to progress through the [[Skittergate]]. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff.
 
| colspan="2" |An object required to progress through the [[Skittergate]]. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff.
 
|-
 
|-
 
|[[File:Item Mutator Statue.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Mutator Statue.png|alt=|center|frameless|75x75px]]
|'''Statue'''
+
| style="text-align:center" |'''Statue'''
 
|Used in the [[Special Events#Weekly Events|Weekly Event]], Special Delivery, where players need to carry the statue to the [[Bridge of Shadows]]. If left unattended it will slowly start shining and eventually detonate, failing the mission.
 
|Used in the [[Special Events#Weekly Events|Weekly Event]], Special Delivery, where players need to carry the statue to the [[Bridge of Shadows]]. If left unattended it will slowly start shining and eventually detonate, failing the mission.
|[[File:Firstperson Mutator Statue.jpg|center|frameless|160x160px]]
+
|[[File:Firstperson Mutator Statue.jpg|center|frameless|133x133px|alt=]]
 
|}
 
|}
   
Line 306: Line 306:
 
|-
 
|-
 
| style="width: 11.4%" |[[File:Item_Cameo.png|alt=|center|frameless|75x75px]]
 
| style="width: 11.4%" |[[File:Item_Cameo.png|alt=|center|frameless|75x75px]]
| style="width: 13%" |'''Cameo'''
+
| style="width: 13%; text-align:center" |'''Cameo'''
 
| colspan="2" |Hidden item in [[Dark Omens]]. Required for the challenge [[Okri%27s_Challenges#Winds_of_Magic|Keepsake]].
 
| colspan="2" |Hidden item in [[Dark Omens]]. Required for the challenge [[Okri%27s_Challenges#Winds_of_Magic|Keepsake]].
 
|-
 
|-
 
|[[File:Item-Candle.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-Candle.png|alt=|center|frameless|75x75px]]
|'''Candle'''
+
| style="text-align:center" |'''Candle'''
 
| colspan="2" |An interactive element for certain puzzles.
 
| colspan="2" |An interactive element for certain puzzles.
 
|-
 
|-
 
|[[File:Item Doorlock.png|alt=|center|frameless|140x140px]]
 
|[[File:Item Doorlock.png|alt=|center|frameless|140x140px]]
|'''Doorlock'''
+
| style="text-align:center; height:74px" |'''Doorlock'''
 
| colspan="2" |An interactive element for opening locked doors. Only accessible from one side.
 
| colspan="2" |An interactive element for opening locked doors. Only accessible from one side.
 
|-
 
|-
 
|[[File:Item_Dragonbane_Gem.png|alt=|center|frameless|75x75px]]
 
|[[File:Item_Dragonbane_Gem.png|alt=|center|frameless|75x75px]]
|'''Dragonbane Gem'''
+
| style="text-align:center" |'''Dragonbane Gem'''
 
| colspan="2" |Hidden item in [[Engines of War]]. Objective of the Challenge, [[Okri%27s_Challenges#Back_to_Ubersreik|Shiny!]]
 
| colspan="2" |Hidden item in [[Engines of War]]. Objective of the Challenge, [[Okri%27s_Challenges#Back_to_Ubersreik|Shiny!]]
 
|-
 
|-
 
|[[File:Flask of Wayward Souls.png|alt=|center|frameless|75x75px]]
 
|[[File:Flask of Wayward Souls.png|alt=|center|frameless|75x75px]]
|Flask of Wayward Souls
+
| style="text-align:center" |'''Flask of Wayward Souls'''
|An interactive element found in [[The Enchanter's Lair]].
+
| colspan="2" |An interactive element found in [[The Enchanter's Lair]].
|
 
 
|-
 
|-
 
|[[File:Item Gargoyle Head.png|center|frameless|78x78px|alt=]]
 
|[[File:Item Gargoyle Head.png|center|frameless|78x78px|alt=]]
|'''Gargoyle Head'''
+
| style="text-align:center" |'''Gargoyle Head'''
 
|Used as a Puzzle Object in [[Garden of Morr]]. Four also appear in [[Blood in the Darkness]] during the Finale.
 
|Used as a Puzzle Object in [[Garden of Morr]]. Four also appear in [[Blood in the Darkness]] during the Finale.
| style="width: 10%" |[[File:Firstperson Gargoyle Head.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Gargoyle Head.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item Grandmother Zinglers Bones.png|alt=|center|frameless|104x104px]]
 
|[[File:Item Grandmother Zinglers Bones.png|alt=|center|frameless|104x104px]]
|'''Grandmother Zingler's Bones'''
+
| style="text-align:center" |'''Grandmother Zingler's Bones'''
 
| colspan="2" |Hidden item on [[Garden of Morr]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Last Respects]].
 
| colspan="2" |Hidden item on [[Garden of Morr]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Last Respects]].
 
|-
 
|-
 
|[[File:Item Grindstone.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Grindstone.png|alt=|center|frameless|75x75px]]
|'''Grindstone'''
+
| style="text-align:center" |'''Grindstone'''
 
| colspan="2" |An interactive element with an unknown purpose.
 
| colspan="2" |An interactive element with an unknown purpose.
 
|-
 
|-
 
|[[File:Item Gutter Runners Secret Stash.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Gutter Runners Secret Stash.png|alt=|center|frameless|75x75px]]
|'''Gutter Runner's Secret Stash'''
+
| style="text-align:center" |'''Gutter Runner's Secret Stash'''
 
| colspan="2" |Hidden Object found on [[The Horn of Magnus]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Pouch Pilferer]].
 
| colspan="2" |Hidden Object found on [[The Horn of Magnus]]. Required for the challenge, [[Okri's Challenges#Back to Ubersreik|Pouch Pilferer]].
 
|-
 
|-
 
|[[File:Item-keys.png|alt=|center|frameless|75x75px]]
 
|[[File:Item-keys.png|alt=|center|frameless|75x75px]]
|'''Key'''
+
| style="text-align:center" |'''Key'''
 
| colspan="2" |Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest.
 
| colspan="2" |Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest.
 
|-
 
|-
 
|[[File:Item-locked-chest.png|alt=|center|frameless|78x78px]]
 
|[[File:Item-locked-chest.png|alt=|center|frameless|78x78px]]
|'''Locked Chest'''
+
| style="text-align:center" |'''Locked Chest'''
 
| colspan="2" |An interactive element for certain puzzles. Used in conjunction with Key.
 
| colspan="2" |An interactive element for certain puzzles. Used in conjunction with Key.
 
|-
 
|-
 
|[[File:Item Lever.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Lever.png|alt=|center|frameless|75x75px]]
|'''Lever'''
+
| style="text-align:center" |'''Lever'''
 
| colspan="2" |An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects.
 
| colspan="2" |An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects.
 
|-
 
|-
 
|[[File:Item loose book.png|center|frameless|75x75px]]
 
|[[File:Item loose book.png|center|frameless|75x75px]]
|'''Loose Book'''
+
| style="text-align:center" |'''Loose Book'''
 
| colspan="2" |An interactive element for certain puzzles. Loose Books highlight in the environment like other objects.
 
| colspan="2" |An interactive element for certain puzzles. Loose Books highlight in the environment like other objects.
  +
|-
  +
|[[File:Item Skaven Tech.png|alt=|center|frameless|87x87px]]
  +
| style="text-align:center" |'''Skaven Tech'''
  +
|An interactive element found in [[Old Haunts]].
  +
|
 
|-
 
|-
 
|[[File:Item Suspicious Brick.png|center|frameless|99x99px|alt=]]
 
|[[File:Item Suspicious Brick.png|center|frameless|99x99px|alt=]]
|'''Suspicious Brick'''
+
| style="text-align:center" |'''Suspicious Brick'''
 
| colspan="2" |An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects.
 
| colspan="2" |An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects.
 
|-
 
|-
 
|[[File:Item Torch.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Torch.png|alt=|center|frameless|75x75px]]
|'''Torch'''
+
| style="text-align:center" |'''Torch'''
 
|Used to illuminate areas affected by darkness or to light fires.
 
|Used to illuminate areas affected by darkness or to light fires.
| style="width: 10%" |[[File:Firstperson Torch.jpg|center|frameless|160x160px]]
+
| style="width: 8.4%" |[[File:Firstperson Torch.jpg|center|frameless|133x133px|alt=]]
 
|-
 
|-
 
|[[File:Item Skull.png|alt=|center|frameless|75x75px]]
 
|[[File:Item Skull.png|alt=|center|frameless|75x75px]]
|'''Skull'''
+
| style="text-align:center" |'''Skull'''
 
| colspan="2" |An interactive element found in [[Blood in the Darkness]].
 
| colspan="2" |An interactive element found in [[Blood in the Darkness]].
 
|-
 
|-
 
|[[File:Skull of Eisenfaust.png|alt=|center|frameless|102x102px]]
 
|[[File:Skull of Eisenfaust.png|alt=|center|frameless|102x102px]]
|Skull of Eisenfaust
+
| style="text-align:center" |'''Skull of Eisenfaust'''
|An interactive element found in [[The Enchanter's Lair]].
+
| colspan="2" |An interactive element found in [[The Enchanter's Lair]].
|
 
 
|-
 
|-
 
|[[File:Item Unique Painting.png|center|frameless|91x91px|alt=]]
 
|[[File:Item Unique Painting.png|center|frameless|91x91px|alt=]]
|Unique Painting
+
| style="text-align:center" |'''Unique Painting'''
 
| colspan="2" |Found in the locked chest in [[Dark Omens]] when completing [[Okri's Challenges#Winds of Magic|Dark Tongue III]].
 
| colspan="2" |Found in the locked chest in [[Dark Omens]] when completing [[Okri's Challenges#Winds of Magic|Dark Tongue III]].
 
|}
 
|}

Revision as of 23:31, 13 April 2020

In addition to Equipment there are items available within Missions, such as healing items, magical potions and potent explosives.

Consumables

Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding out the item and clicking the Right Mouse Button on the ally.

Healing

Healing items are carried in the third slot.

Image Item Name Effect In Use
Potion-HealingDraught
Healing Draught Can be consumed to heal 75 health, replacing temporary health. Clears all Wounds.
Firstperson Healing Draught
Item-Medical-Supplies
Medical Supplies Can be consumed to heal 80% of a player's missing health, replacing temporary health. Clears all Wounds.

Can be used on allies. The player who heals an ally will also have their Wounds cleared.

Firstperson Medical Supplies

Potions

Potions are carried in the fourth slot.

Image Item Name Effect In Use
Potion-Concentration
Potion of Concentration Boosts Career Ability recharge rate for 10 seconds.
Firstperson Potion of Concentration
Potion-Speed
Potion of Speed Boosts movement speed and attack speed for 10 seconds.
Firstperson Potion of Speed
Potion-Strength
Potion of Strength Boosts Power for 10 seconds.
Firstperson Potion of Strength

Bombs

Bombs are carried in the fifth slot. Pressing down on Left Mouse Button will light the fuse, and releasing LMB will throw the bomb. Clicking Right Mouse Button before throwing will snuff the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.

Image 1 Image 2 Item Name Effect In Use Variation
Item-Bomb-Explosive
Item Bomb 2
Bomb Deals stagger and armor-piercing damage to all enemies in an area where it lands.

Enemies can block the explosion with shields.

Explosion deals friendly fire at applicable Difficulties.

Firstperson Bomb 1
Firstperson Bomb 2
Item-Bomb-Incendiary
Item Incendiary Bomb 2
Incendiary Bomb Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.

Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.

Explosion deals friendly fire at applicable Difficulties. The fire does not deal friendly fire damage.

Firstperson Incendiary Bomb 1
Firstperson Incendiary Bomb 2

Notes

Medical Supplies are the only item that cannot be given to another player although it can be used to heal them directly.

Collectibles

Collectibles are items that grant bonus XP and Loot Bar progress at the end of the Mission, or contribute to the completion of Okri's Challenges. A list of all book locations can be found in the Book Locations page.

Image Item Name Effect/Use In Use
Item-tome
Tome Grants 50% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it.

Occupies the healing slot. Can be freely swapped with a healing item. Each Adventure Mission contains 3 Tomes.

Firstperson Tome
Item-Grimoire
Grimoire Grants 75% of the Loot Bar and additional XP to all players when the party reaches the end of the mission with it. Applies Grimoire Curse to all members of the party.

Occupies the potion slot. Cannot be swapped with a potion once it has been picked up. Each adventure mission contains 2 Grimoires.

Can be destroyed by selecting the Grimoire and holding Block and the Left Mouse Button. Destroyed if the player carrying it dies. Cannot be recovered.

Destroying the Grimoire also removes the curse from the party.

Firstperson Grimoire
Item-Loot-Die
Loot Die Grants 25% of a Loot Bar and additional XP to all players when the party reaches the end of the mission.

Monsters and Lords are guaranteed to drop Loot Dice. Can also be dropped by Sack Rats or randomly found in containers.

Item-Ravaged-Art
Ravaged Art There are three Ravaged Art on each Adventure Mission, each spawning in one of several possible locations.

Collecting Ravaged Art completes challenges that reward Paintings that the player can hang in their Keep.

Unlike other bonus items, Ravaged Art must be picked up by each player for the player to gain rewards.

Item Chalice
Poison Feast Chalice Collectible required for completing Okri's Challenge, (Un)holy Grails
Item Ruggbroder 68
Ruggbroder '68 Collectible required for completing Okri's Challenge, One More for the Road?
Item Torn Journal Entry
Torn Journal Entry Collectible required for completing Okri's Challenge, The (Not So) Great Escape.
Item Vintage Drachenfels
Vintage Drachenfels Collectible required for completing Okri's Challenge, A Fine Vintage.

Usable Items

Ammunition

Image Item Effect
Item-Ammo-Crate
Ammunition Crate Restores ammunition to full.
Item-Ammo-Pouch
Ammunition Pouch Restores ammunition to full. Consumed upon pickup.
Bardin's Survivalist Ammunition Drop from Specials on death when Bardin is in the party as Ranger Veteran. Restores 10% of maximum ammo. Consumed on pickup.

Containers

Image Item Effect
Item-Chest
Chest May contain a Consumable Item,Loot Die, or Ravaged art. Its contents can be tagged without being opened with the exception of Loot Dice.
Item-Crate
Crate May contain a Consumable Item or Loot Die. Its contents can be tagged without being opened with the exception of Loot Dice.

Explosives

Image Item Effect In Use
Item-Explosive
Explosive Barrel Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields. Explosion deals friendly fire at applicable Difficulties. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles.
Firstperson Explosive Barrel
Item-Lamp-Oil
Lamp Oil Creates a large area of fire dealing damage over time. Fire deals friendly fire at all Difficulties. Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately. Enemies will attempt to path around the fire.
Firstperson Lamp Oil

Obstacles

Image Name Effect
Item Barricade
Barricade Appears on windows in The Pit. Needs to be kept repaired to block Enemies from entering.
Item-boards
Boards An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it?
Item Branches
Branches An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above.
Item-Door
Door An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee Weapons or explosives. Doors will delay ingress/egress of Enemies but only very briefly.
Item Gates
Gate An interactive element for proceeding through doorways. Gates can be interacted with, or can be broken with melee weapons or explosives. Gates will delay ingress/egress of Enemies but only very briefly.
Item Wine Tun
Wine Tun An interactive element on A Quiet Drink that must be rolled aside to move past.

Objectives

Image Item Effect/Use In Use
Item-Aethyr Crystal
Aethyr Crystal An interactive element for the objective in Athel Yenlui.
Item Battering Ram
Battering Ram An interactive element found in The War Camp. It has a pre-programmed path and can be moved forward simply by Heroes touching it.
Item Bell
Bell An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event).
Item Blightreaper
Blightreaper An objective after the finale in The Blightreaper.
Item-buboe-boil
Buboes / Boils A interactive Chaos element that must be destroyed for certain objectives and puzzles. These appear on three maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke).
Item Bugmans XXXXXX
Bugman's XXXXXX Available in A Quiet Drink, but eventually more trouble that it's worth.
Item Cage
Cages An interactive element for certain objectives. In Against the Grain, freeing survivors that are locked in cages is the objective. The cages are unlocked simply by interacting with them; no key is necessary.
Item Cannon
Cannon An interactive element for certain objectives. Interactive cannon appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons.
Item Cannonball
Cannonball An interactive element on Fort Brachsenbrucke. The last shot to be fired from the cannon depends upon the retrieval of a Cannonball that will appear in a random spot on the Fort grounds once needed. It needs to be carried by a party member and follows the same rules as carrying other objects, except it can't be ignited. It can be thrown or dropped to injure enemies (and there is a Challenge for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal.
Firstperson Cannonball
Item Chains
Chains An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the Garden of Morr).
Item Crude Weapon
Crude Weapon Found embedded in a Rat Ogre's corpse on Dark Omens. Removal heralds the start of an ambush.
Item Door Knocker
Door Knocker Found on a door in The Enchanter's Lair. See if anyone's home...
Item Generator
Generators An interactive element for the objective in The Skittergate.
Item-minecart
Minecart An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport Explosive Barrels. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies.
Item-porticullis
Porticullis (chain) An interactive element for certain objectives. Appears on at least three maps and accompanies a Horde of enemies while it winds.
Item-skittergate-keystaff
Skittergate Keystaff An object required to progress through the Skittergate. Like Keys, it does not matter which player picks up the Keystaff. Any player may activate the Skittergate once a party member has grabbed the Keystaff.
Item Mutator Statue
Statue Used in the Weekly Event, Special Delivery, where players need to carry the statue to the Bridge of Shadows. If left unattended it will slowly start shining and eventually detonate, failing the mission.
Firstperson Mutator Statue

Puzzle Objects

Image Name Effect In Use
Item Cameo
Cameo Hidden item in Dark Omens. Required for the challenge Keepsake.
Item-Candle
Candle An interactive element for certain puzzles.
Item Doorlock
Doorlock An interactive element for opening locked doors. Only accessible from one side.
Item Dragonbane Gem
Dragonbane Gem Hidden item in Engines of War. Objective of the Challenge, Shiny!
Flask of Wayward Souls
Flask of Wayward Souls An interactive element found in The Enchanter's Lair.
Item Gargoyle Head
Gargoyle Head Used as a Puzzle Object in Garden of Morr. Four also appear in Blood in the Darkness during the Finale.
Firstperson Gargoyle Head
Item Grandmother Zinglers Bones
Grandmother Zingler's Bones Hidden item on Garden of Morr. Required for the challenge, Last Respects.
Item Grindstone
Grindstone An interactive element with an unknown purpose.
Item Gutter Runners Secret Stash
Gutter Runner's Secret Stash Hidden Object found on The Horn of Magnus. Required for the challenge, Pouch Pilferer.
Item-keys
Key Used to unlock certain locked elements. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key. Once any one member has the key, any other player may unlock the related door or chest.
Item-locked-chest
Locked Chest An interactive element for certain puzzles. Used in conjunction with Key.
Item Lever
Lever An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects.
Item loose book
Loose Book An interactive element for certain puzzles. Loose Books highlight in the environment like other objects.
Item Skaven Tech
Skaven Tech An interactive element found in Old Haunts.
Item Suspicious Brick
Suspicious Brick An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects.
Item Torch
Torch Used to illuminate areas affected by darkness or to light fires.
Firstperson Torch
Item Skull
Skull An interactive element found in Blood in the Darkness.
Skull of Eisenfaust
Skull of Eisenfaust An interactive element found in The Enchanter's Lair.
Item Unique Painting
Unique Painting Found in the locked chest in Dark Omens when completing Dark Tongue III.