Traits

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Traits refers to the special bonus effects available on equipment for rarity orange and higher. These bonuses affect the way weapons and consumable items the hero uses during missions function. Unlike properties, traits have a set percentage on their effects.

Each equipment type has an unique set of traits.

Melee Weapon Traits[edit | edit source]

Traits found on melee weapons affect attacks, stamina and career cooldowns.

Image Name Description
Melee trait heroic intervention.png Heroic Intervention Assisting an ally under attack restores 15 temporary health to both players. (Assisting allies refers to saving them from a Gutter Runner, Packmaster, or Lifeleecher, or staggering enemies who are about to backstab them.)
Melee trait off balance.png Off Balance Blocking an attack increases the damage the attacker takes by 20% for 5.0 seconds.

Opportunist icon.png

Opportunist Increases push strength by 50% when used against an attacking enemy.
Melee trait parry.png Parry Timed blocks reduce stamina cost by 100%.
Melee trait resourceful combatant.png Resourceful Combatant Melee critical strikes reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds.
Melee trait swift slaying.png Swift Slaying Critical hits increase attack speed by 20% for 5.0 seconds.

Ranged Weapon Traits[edit | edit source]

Traits found on ranged weapons affect attacks, ammunition/overcharge and stamina.

Image Name Description
Ranged Trait Barrage.png Barrage Consecutive attacks against the same targets boosts attack power by 5.0% for 5.0 seconds. (This effect stacks up to 5 times.)
Ranged trait conservative shooter.png Conservative Shooter Headshots replenish 1.0 ammo
Heatsink icon.png Heat Sink Critical hits refund the overcharge cost of the attack. (Only appears on Sienna's staves and Bardin's Drakefire weapons)
Hunter icon.png Hunter Critical hits increase attack power by 25% against targets with the same armor class for a short time. (This effect lasts 10 seconds.)
Ranged Trait Inspirational Shot.png Inspirational Shot Headshots restore stamina to nearby allies. (Restores 1 stamina, half of a shield icon.)
Ranged trait resourceful sharpshooter.png Resourceful Sharpshooter Ranged critical hits reduce the cooldown of your Career Skill by 5%. Effect can only trigger once every 4 seconds.
Ranged trait scrounger.png Scrounger Critical hits restore 5% of maximum ammunition. Can trigger once per attack.
Ranged trait thermal equalizer.png Thermal Equalizer Weapon generates 20.0% less overheat. (Only appears on Sienna's staves and Bardin's Drakefire weapons)

Necklace traits[edit | edit source]

Traits found on necklaces are associated with healing items.

Image Name Description
Necklace trait barkskin.png Barkskin Taking damage reduces the damage you take from subsequent sources by 40% for 2 seconds. This effect can only trigger every 2 seconds. (This damage reduction is calculated after other effects such as career perks.)
Necklace trait boon of shallya.png Boon of Shallya Increases effectiveness of healing on you by 30%.
Necklace trait hand of shallya.png Hand of Shallya Healing an ally with medical supplies also heals you for 50.0% of your missing health.
Necklace trait healers touch.png Healers Touch 25.0% chance to not consume healing item on use.
Necklace trait natural bond.png Natural Bond Passively regenerates 1 health every 5 seconds. Healing from First Aid Kits and Healing Draughts are converted to temporary health and cure any wound.

Charm traits[edit | edit source]

Traits found on charms affect potions.

Image Name Description

Concoction icon.png

Concoction Drinking a potion grants the effect of all other potions. Duration reduced by 50%.
Charm trait decanter.png Decanter Increased duration of potions by 50%.
Charm trait home brewer.png Home Brewer 25.0% chance to not consume potion on use.
Charm trait proxy.png Proxy Consuming a potion spread the effect to the nearest ally.


Trinket traits[edit | edit source]

Traits found on trinkets are associated with bombs.

Image Name Description
Trinket trait explosive ordnance.png Explosive Ordinance Increases grenade explosion radius by 50.0%.
Trinket trait grenadier.png Grenadier 25.0% chance to not consume grenade on use.
Trinket trait shrapnel.png Shrapnel Grenades cause hit enemies to take 20.0% increased damage for 10.0 seconds.

Re-rolling equipment traits[edit | edit source]

Re-rolls the trait for a piece of equipment. Will yield a random trait available to the equipment type.

It takes 1 amber dust to change the equipment trait to a random one in the Crafting Menu (this can yield the old trait again).