Passive abilities

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Each career has a passive ability with between 1 and 3 additional passive traits that compliment the career's playstyle.

Bardin Goreksson[edit | edit source]

Ability Description Trait 1 Trait 2 Trait 3
Dwarf ranger active.png

Ranger Veteran

Ranger veteran survivalist.jpg Survivalist

Specials drop ammo pickups on death.

Loaded for Battle

Increased ammo capacity.

Fast Hands

Increased Reload Speed.

Dwarf ironbreaker active.png


Ironbreaker gromril armour.jpg Gromril Armour

Completely absorbs one hit every 20 secons


Reduced damage taken.


Increased stamina.


Increased stun resistance.

Dwarf slayer active.png


Slayer trophy hunter.jpg Trophy Hunter

Stacking damage buff on hitting an enemy.

Path of Carnage

Increased attack speed.

Trivia[edit | edit source]

Bardin's Survivalist drops replenish 10% of the maximum ammunition from the hero who picks it up.

Kerillian[edit | edit source]

Ability Description Trait 1 Trait 2
Kerillian waystalker active.png


Amaranthe.png Amaranthe

Kerillian regenereates health over time when below half health.


Increased (+50%) ammo capacity.

Waywatcher's Bow

Double effective range for ranged weapons.

Kerillian handmaiden active.png


The Dance of Seasons new.png The Dance of Seasons

Increased dodge distance.


Stamina regeneration aura.

Ariel's Benison

Uninterruptible revive.

Kerillian shade active.png


Shade murderous prowess.jpg Murderous Prowess

Critical hit backstabs instantly slay mansized enemies.

Assassin's Blade

50% additional damage when attacking enemies from behind.

Markus Kruber[edit | edit source]

Ability Description Trait 1 Trait 2
Kruber mercenary active.png


Mercenary paced strikes.jpg Paced Strikes

Hitting 3 enemies in one swing grants 10% increased attack speed for 6 seonds.

Hitting the Sweet Spot

Attacks cleave through more enemies.

No More Laughin' Now

Increased critical strike chance.

Kruber huntsman active.png


Huntsman passive.png Waste Not, Want Not

Ranged headshots recovers 1 ammunition.

Poacher's Mark

Double effective range for ranged weapons.

Call Out Weakness

Critical strike chance aura.

Kruber knight active.png

Foot Knight

Foot knight protective presence.jpg Protective Presence

Damage resistance aura.

Taal's Fortitude

Increased stamina

No Guts, No Glory

Reduced damage taken

Sienna Fuegonasus[edit | edit source]

Ability Description Trait 1 Trait 2
Sienna battlewizard active.png

Battle Wizard

Battle wizard tranquility.jpg Tranquility
  • Avoiding damage and not casting spells for 8 seconds automatically ventilates Overcharge
  • Overcharge increases spell charge speed
  • Increased ranged damage

Sienna pyromancer active.png


Pyromancer critical mass.png Critical Mass
  • Increased critical strike chance based on Overcharge level
  • Increased ranged damage

Sienna unchained active.png


Unchained blood magic.png Blood Magic
  • 50% damage taken transfered to Overcharge
  • Slave to Aqshy - No Overcharge slowdown
  • Unstable Strength - Increased melee power on high Overcharge
  • Blazing Sinews - Reduced block cost on high Overcharge - Consumes Overcharge

Victor Saltzpyre[edit | edit source]

Ability Description Trait 1 Trait 2
Saltzpyre wh captain active.png

Witch Hunter Captain

WitchHunt.png Witch Hunt

Tagged enemies take additional damage

Victor bounty active.png

Bounty Hunter

Bounty hunter blessed shots.jpg Blessed Shots
  • Guaranteed ranged critical hit every 10 seconds or on melee kill
  • 50% ammunition capacity
  • Increased reload speed

Saltzpyre zealot active.png


Fiery Faith.jpg Fiery Faith
  • Power increases by 5% for every 25 health missing to a maximum bonus of 20%
  • Uninterruptible heavy attacks
  • Resists death on taking lethal damage