Items

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In addition to Equipment there are items available within missions, such as healing items, magical potions and potent explosives.

Consumables[edit | edit source]

Consumables are single use items that can be found in every mission. Each of these types of consumables have their own storage slot, and only one of each type may be carried at a time. Some consumables can be given to an ally by holding out the item and clicking the Right Mouse Button on the ally.

Healing[edit | edit source]

Healing items are carried in the third slot.

Image Item Name Effect Can Give?
Healing Draught Can be consumed to heal 75 health, replacing temporary health. Clears all Wounds. Y
Medical Supplies Can be consumed to heal 80% of a player's missing health, replacing temporary health. Clears all Wounds.

Can be used on allies. The player who heals an ally will also have their Wounds cleared.

N

Potions[edit | edit source]

Potions are carried in the fourth slot.

Image Item Name Effect Can Give?
Potion of Speed Boosts movement speed and attack speed for 10 seconds. Y
Potion of Strength Boosts Power for 10 seconds. Y
Potion of Concentration Boosts Career Ability recharge rate for 10 seconds. Y

Bombs[edit | edit source]

Bombs are carried in the fifth slot. Pressing down on Left Mouse Button will light the fuse, and releasing LMB will throw the bomb. Clicking Right Mouse Button before throwing will unlight the fuse and store the bomb. There is no fuse timer: the bomb will not explode before the player throws the bomb, and it will not explode more quickly based on how long it has been lit.

Image Item Name Effect Can Give?
Bomb Deals stagger and armor-piercing damage to all enemies in an area where it lands.

Enemies can block the explosion with shields.

Explosion deals friendly fire at applicable difficulties.

Y
Incendiary Bomb Deals stagger and minor damage to all enemies in an area where it lands. Creates a large area of fire that deals damage over time.

Enemies can block the explosion with shields, but cannot block the fire damage. Enemies will attempt to path around the fire.

Explosion deals friendly fire at applicable difficulties. The fire does not deal friendly fire damage.

Y

Collectibles[edit | edit source]

Collectibles are items that grant bonus XP at the end of the level, or contribute to the completion of Okri's challenges.

Image Item Name Effect/Use Can Give?
Tome Grants 50% of the loot bar and additional XP to all players when the party reaches the end of the mission with it.

Occupies the Healing slot. Can be freely swapped with a healing item. Each adventure mission contains 3 Tomes.

N
Grimoire Grants 75% of the loot bar and additional XP to all players when the party reaches the end of the mission with it.

Occupies the Potion slot. Cannot be swapped with a potion once it is picked up. Each adventure mission contains 2 Grimoires.

Each Grimoire held by the party reduces maximum hp of every party member by 30%. This can be mitigated with the Trinket property Curse Resistance.

Can be destroyed by selecting the Grimoire and holding Left Mouse Button. Destroyed if the player carrying it dies. Cannot be recovered. Destroying the Grimoire also removes the curse from the party

N
Loot Die Grants 25% of a loot bar and additional XP to all players when the party reaches the end of the mission.

Monsters and Lords are guaranteed to drop Loot Dice. Can also be randomly found in containers or dropped by Sack Rats.

n/a
Ravaged Art There are three Ravaged Art on each adventure mission, each spawning in one of several possible locations. Collecting Ravaged Art completes challenges that reward paintings that the player can hang in their Keep lobby. Unlike other bonus items, Ravaged Art must be picked up by each player for the player to gain rewards. n/a

Usable Items[edit | edit source]

Image Item Effect
Ammo Pouch Restores ammunition to full. Consumed upon pickup.
Ammo Crate Restores ammunition to full.
Chests May contain a Consumable Item or Loot Die. Its content can be tagged without being opened with the exception of Loot Dice.
Crates May contain a Consumable Item or Loot Die. Its content can be tagged without being opened with the exception of Loot Dice.
Explosive Barrel Deals stagger and armor-piercing damage to all enemies in an area where it explodes. Enemies can block the explosion with shields.

Explosion deals friendly fire at applicable difficulties.

Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light it, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately.

Certain missions contain puzzles or objectives where the player must move Explosive Barrels to a certain spot in order to create a new path. The Lamp Oil cannot be used as replacement for these puzzles.

Lamp Oil Creates a large area of fire dealing damage over time. Fire deals friendly fire at all difficulties.

Can be picked up, carried, and thrown. Hitting it or being hit while carrying it will light, causing it to explode after 3 seconds. Hitting a lit barrel will cause it to explode immediately.

Enemies will attempt to path around the fire.

Miscellaneous[edit | edit source]

Image Item Effect/Use
Aethyr Crystal An interactive element for the objective in Athel Yenlui
Banana.png Bell An interactive element for certain objectives. Bells appear in several maps, where they are often used to commence an end event (such as the end-of-level event).
Boards An interactive element that must be broken to move through. Although boards appear to bar the way on several maps, they can often just be walked around-- but it's fun to break things, isn't it?
Buboes / boils A interactive chaos element that must be destroyed for certain objectives and puzzles. These appear on two maps, though they're only integral on one of them. An exploding buboe sprays a fountain of acid that will linger on the ground (similar, or identical, to Bile Troll puke).
Candles An interactive element for certain puzzles.
Banana.png Branches An interactive element that must be broken to move through. Branches typically appear as mossy vines, hanging between trees or other surfaces. Attacks on them will break them, allowing passage. However, it appears that horde creatures (infantry and even elites) do not get this concept, and there are some cases where you can bunch the enemy behind a wall of these vines where they will just congregate, vulnerable to fire attacks or attacks from above.
Banana.png Cannon An interactive element for certain objectives. Interactive cannon appear on two maps. In both cases, the cannon is required to progress the level. Cannons are only interactive in the sense that you must interact with them to trigger their pre-scripted behavior. They do not operate as free-form mounted weapons.
Banana.png Cannonball An interactive element for certain objectives. On the map Fort Brachsenbrucke, the last shot to be fired depends upon the retrieval of a cannoball that will appear randomly on the Fort grounds at the time of the necessity of its retrieval. It can be carried by a party member, where it follows the same rules for carrying other objects-- except it can't be ignited. It can be thrown or dropped to injure enemies (and there is an achievement for this), but its ultimate destination is by the cannon in the fort, which triggers the exit Portal.
Banana.png Chains An interactive element for certain objectives. Can be broken. Chains appear on two maps, and in both cases, must be broken using melee attacks in order to advance map objectives. Health bars may indicate the health of the chain (as in the Garden of Morr).
Banana.png Cages An interactive element for certain objectives. In Against the Grain, freeing survivors that are locked in cages is the objective. The cages are unlocked simply by interacting with them; no key is necessary.
Doors An interactive element for proceeding through doorways. Doors can be interacted with, or can be broken with melee weapons or explosives. Doors will delay ingress/egress of enemies but only very briefly.
Banana.png Doorlock An interactive element for opening locked doors. Often only accessible from one side.
Banana.png Grindstone An interactive element with an unknown purpose.
Banana.png Generators An interactive element for certain objectives.
Key Used to unlock certain locked elements in-mission. Most-typically, keys are used to unlock chests that contain Grimoires. It does not matter which player picks up a key-- once any one member has the key, any other player may unlock the related door or chest.
Locked Chest An interactive element for certain puzzles. Used in conjunction with Key.
Banana.png Lever An interactive element for certain objectives. Levers have many shapes and sizes, and some may be hidden from view behind other objects (e.g., a "Suspicious Brick" as part of a wall hidden behind crates).
Minecart An interactive element for certain objectives. Carts appear on two maps and, in both cases, are used to transport barrels of explosives. Minecarts have a completely pre-programmed path, whether on rails or not, and can be moved forward simply by characters touching them-- actual pushing isn't necessary, and the speed is deterministic. Minecarts that are speeding down slopes can injure or kill enemies.
Porticullis (chain) An interactive element for certain objectives.
Skittergate Keystaff An object required to progress through the Skittergate. Like Keys, it does not matter which player picks up the Keystaff-- any player may activate the Skittergate once a party member has grabbed the Keystaff.
Banana.png Suspicious Bricks An interactive element for certain puzzles. Suspicious Bricks highlight in the environment like other objects.