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Though Sienna’s angry departure from the Bright College lies many years in the past, Thyrus Gormann’s critique remains with her still. As much as she curses the old man for his sharp tongue, Sienna knows he was more right than wrong. But the arrogance of youth too easily callouses into the habit of middle-age. Though part of her knows that she is not a true Battle Wizard – she relies too much on instinct and too little on her lessons for that – Sienna tells herself it is better to be a free-spirit Pyromancer than an adept caged by rule and ritual.
Sienna credits her survival in Ubersreik to this creed. How many times did her quick-thinking save her companions from annihilation? How often did an instinctive casting rescue victory from the ashes of defeat? And yet, Sienna is honest enough with herself to admit that she lacks the control for the most ostentatious of spells. Only by channeling her wildness into tightly-focused castings can she hope to keep control of the power blazing within.
As a Pyromancer, Sienna is a ferocious single-target annihilator, specialising in incinerating the hardiest of enemies at a brisk pace, one at the time.
- Vermintide 2 Official Website
Pyromancer | |
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Details | |
Passives |
Critical Mass |
Ability |
The Burning Head |
Cooldown |
0:50 |
Hit Points |
100 |
Pyromancer is one of the three Careers from which Sienna Fuegonasus can choose.
This career is available at level 7, after Battle Wizard and prior to Unchained at level 12.
Description[ | ]
As the Pyromancer, Sienna revels in her power but is careful not to overstep the mark, at least when out of battle. Through instinct and the half-remembered lessons from the Bright College, she balances the magic she wields with enough discipline to skirt damnation.
In battle, the Pyromancer career turns Sienna into an efficient single-target annihilator, specializing in incinerating the hardiest of Enemies at a brisk pace, one at the time.
Skills and Traits[ | ]
Ability | Description |
---|---|
The Burning Head |
Career Skill
|
Critical Mass |
Passive Ability
|
Searing Focus |
Passive Ability
|
The Volans Doctrine |
Passive Ability
|
On with Aqshy |
Passive Ability
|
Weapons[ | ]
Melee Weapons | |||||
Sword | Mace | Fire Sword | Dagger | Crowbill | Flaming Flail |
Ranged Weapons | |||||
Fireball Staff | Flamestorm Staff | Bolt Staff | Beam Staff | Conflagration Staff | Coruscation Staff |
Talents[ | ]
You may select one talent from each tier and change them freely in Taal's Horn Keep.
Level 5 | ||
Spark Smith |
Spirit-Binding |
Fiery Fortitude |
Damaging multiple enemies in one swing grants Temporary Health based on the number of targets hit. Max 5 enemies. | Melee killing blows grants temporary health based on the health of the slain enemy. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds. |
Level 10 | ||
Ride the Fire Wind |
Martial Study |
Spirit-Casting |
Increases ranged power level by 1% every second up to a maximum of 25 stacks. Upon reaching maximum stacks the effect diminishes then starts over. | Increases attack speed by 5%. | Increases critical strike chance by 10% while above 80% health. |
Level 15 | ||
Smiter |
Mainstay |
Enhanced Power |
The first enemy hit always counts as staggered.
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. |
Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. | Increases total Power Level by 7.5%. This is calculated before other buffs are applied. |
Level 20 | ||
Deathly Dissipation |
On the Precipice |
One with the Flame |
Killing a special stops your spells from generating overcharge for 12 seconds. | Increases ranged power by 20% when at or above critical overcharge. | Critical Mass also increases attack speed by 2% per 9 overcharge and stacks up to 5 times. |
Level 25 | ||
Soul Siphon |
Flamestrike's Tutelage |
Fleetflame |
Reduces damage taken by 10% for 10 seconds after killing a special or elite enemy. | Sienna gains 80% reduction on venting damage. Each nearby enemy decreases the damage reduction by 20%. | Critical hits increases movement speed by 5% for 10 seconds. Stacks up to 3 times. |
Level 30 | ||
Dissipating Rictus |
Bonded Flame |
Blazing Echo |
The Burning Head grants 50% charge speed and Overcharge explosion immunity for 12 seconds. | The Burning Head grants 35 temporary health when used. | The Burning Head critical hits refunds its cooldown. |
Heroes in Vermintide 2 | |
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Markus Kruber | |
Bardin Goreksson | |
Kerillian | |
Victor Saltzpyre | |
Sienna Fuegonasus |
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