Attacks[edit | edit source]
Sienna's flame dagger, whilst small, is very effective in combat in the hands of the capable - notably sacrificing power for speed.
The slashes come out very quick with very little pause lag in between them, allowing players to slash a few times, block and/or push or dodge, and slash again much more fluidly than standard weapons.
The charge attacks deal damage-over-time that can stack upon a successfully hit, with each tick dealing damage every second for 2 seconds. The first charge doesn't cleave very well, but it will still inflict the damage-over-time effect, while the second does hit multiple targets and deals damage to them. The second charge attack is also very effective against armoured units, especially when a headshot is scored - ideal for Stormvermin.
The dagger, as shown in the tooltip, has a very small effective block angle. Blocking any attack outside the 40° arc in front of her will cost significantly more stamina than usual, so caution should be advised.
Her push attack is rather unique in this regard. Besides the push itself costing only 1 stamina (half a shield) to execute, it also pierces armour/shields to a degree, and can be effective for scoring headshots on tougher enemies. This attack also inflicts damage-over-time, but to a much higher degree - dealing more damage a second for 4 seconds this time, as opposed to 2 seconds.