Sienna Fuegonasus

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Sienna Fuegonasus
Sienna-battle-wizard.png
Careers
Level 1
Sienna battlewizard active.png Battle Wizard
Level 7
Sienna pyromancer active.png Pyromancer
Level 12
Sienna unchained active.png Unchained
Weapons
Level 1
Sword
Fireball Staff
Level 2
Mace
Level 4
Conflagration Staff
Level 5
Dagger
Level 7
Bolt Staff
Level 8
Beam Staff
Level 9
Flamestorm Staff
Level 12
Fire Sword
Details
Race
Human
Voice Actor
Bethan Dixon Bate



Summary[edit | edit source]

Sienna Fuegonasus is one of the five playable Heroes in Vermintide 2. In official media, she is usually seen as a Bright Wizard wearing red robes, and wielding a fireball staff and engulfing enemies in flame.

Blessed with a sharp intellect and a wicked sense of humour, Sienna will generally pass for a well-adjusted individual, as far as wizards go. Those who witness her in battle, however, will soon catch a glimpse of how deep her dependency and addiction to the adrenaline rush of Aqshy's magic has taken her. She is fiery tempered, but good humored, if perhaps a little unhinged.

Sienna arrived in Ubersreik as the prisoner Victor Saltzpyre, and guarded by Markus Kruber for an impending trial. After the events of Vermintide, her trial is "postponed" however, leaving her a future she wasn't expecting.

Based on which career the player chooses in-game, Sienna is seen as a Battle Wizard, who tempers her addiction through order and structure, a Pyromancer, who focuses on her innate talent as an instinctual caster, or Unchained, who has fully sucuumbed to her addiction and thrown caution to the wind.

Official Description[edit | edit source]

Sienna Fuegonasus is an addict, forever torn between her will to control the destructive magics of Aqshy - the Wind of Fire - and a burgeoning desire to set the world alight for no other reason than the rush of magic in her bones. Another being might succumb to such temptations, and indeed, many have. But Sienna’s compassion and wry sense of humour keep her grounded.
Sienna’s introduction to her companions was not the most auspicious. What began as a journey in chains has blossomed into common cause of seeing the Reikland freed from invaders.[1]
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