Taal's Horn Keep

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Welcome to our Keep! Not as homely as the Red Moon perhaps, but it's safe, secluded and sturdier than it looks. Most importantly, it's ideal as a secret base from which to wage a war of resistance. Or rather, Oleysa has made it ideal. The portal she opened up to bring you here is powerful Ulgu magic. The Bridge of Shadows. It's what we'll use to get you people to where you need to be. A lot quicker than her old cart, I tell ya. So take a look around the place, and when ready, have a gander at the map. There's always work to do.
~ Lohner


The home base of the Heroes.

While within The Keep, players can change Heroes and Careers, allocate Talents, change Equipment, Craft, and start Missions. Players can also talk to NPCs, consume Potions, throw Bombs, attack Training dummies, and interact with Items such as the hourglass. The Keep is also constructed in such a manner that there are various jumping puzzles on which to practice.

Notable locations[edit | edit source]

Workstations[edit | edit source]

Various player menus are also accessible as physical workstations inside The Keep.

Workstations
Keep Armoury.jpg

Armoury

Keep Cosmetics.jpg

Cosmetics

Keep Dwarfen Lodestone.jpg

Dwarfen Lodestone

Keep Heroswap.jpg

Hero Select

Keep Missionboard.jpg

Mission Select

Keep Okri's Challenges.jpg

Okri's Challenges

Keep Spoils of War.jpg

Spoils of War

Keep Sternenlicht Forge.jpg

Sternenlicht Forge

Keep Talents & Potions.jpg

Talents Table

Arcanum[edit | edit source]

The Arcanum

In an area available in the base game, the Arcanum becomes more important to people who own Winds of Magic. There the DLC owners can forge their Weave-specific weapons, look up Olesya's Tally, which displays the season's high scores, as well as enter the weaves.

Courtyard[edit | edit source]

Several dummies can be found in the courtyard along with targets. Dummies can be picked up and moved to other locations in The Keep, although they will respawn in their original location if the player leaves The Keep for any reason. The dummies are available in armoured and unarmoured version, and display damage taken above their head. Dummy damage is standard damage, multiplied by 100. Headshots are yellow, critical hits are orange. Some forms of damage and attacks such as the Hagbane Shortbow's poison and Sienna's staves do not currently affect the dummy. Dummies are also not currently affected by Passives, and it is unclear if dummies count as Chaos or Skaven for calculating Equipment bonuses.

While training dummies are not perfectly accurate in determining your in-game damage, they are still quite useful for giving players a general idea of what special abilities like 'Enhanced Critical Power' look like in terms of damage output.

Bridge of Shadows[edit | edit source]

The Bridge of shadows is where players gather to begin a Mission. When a mission is active, a large blue sphere appears, as Oleysa performs the necessary magic to begin the teleportation sequence. All players must be inside the blue sphere in order for the mission countdown to complete. If a player leaves the Bridge of Shadows during the countdown, the mission start is delayed until everyone reconvenes, at which part the countdown starts again.

Sleeping Quarters[edit | edit source]

Each Hero's quarters are unlocked through progression in the keep. See the Progression section for more information.

Krubers Quarters[edit | edit source]

Keep Quarters Marcus Kruber.jpg

Kruber's quarters are off the Armoury.

Bardin's Quarters[edit | edit source]

Keep Quarters Bardin Goreksson Lower.jpg Keep Quarters Bardin Goreksson Upper.jpg

Bardin's quarters are above the forge. There is a small chance to find a Loot Die in the Chest in this room. Picking it up doesn't seem to have any benefit.

Kerillian's Quarters[edit | edit source]

Keep Quarters Kerillian.jpg

Kerillian's quarters are in a tent pitched against the Courtyard tree.

Saltzpyre's Quarters[edit | edit source]

Keep Quarters Victor Saltzpyre.jpg

Saltzpyre's quarters are located below The Keep, in the dungeons.

Sienna's Quarters[edit | edit source]

Keep Quarters Sienna Fuegonasus.jpg

Sienna's quarters overlook the main hall.

Additionally Catrinne of Aldenstein's quarters are also present in The Keep although she has yet to make her appearance.

Keep Quarters Catrinne Lower.jpg Keep Quarters Catrinne Upper.jpg

Collector's Edition[edit | edit source]

Keep Statue of Sigmar.jpg

Owners of the Collector's Edition of Vermintide 2 will find a Statue of Sigmar just inside the entrance to their Keep.

Progression[edit | edit source]

The Keep changes as you advance through the campaign.

Exterior[edit | edit source]

The exterior of The Keep is blocked off by rocks until you beat one Mission.

Upper Floors[edit | edit source]

A portion of The Keep is blocked off by rocks until you level two characters past level 1.

Crow Coop[edit | edit source]

After finishing Act 3 Missions, two ladders will be added to the upper floors that will give access to the crow coops.

Sleeping Areas[edit | edit source]

Initially there is a bed for each of the Heroes in the main chamber, but as you level them to 10 they each acquire their own private quarters elsewhere in The Keep.

Banners[edit | edit source]

As you finish Helmgart, Bögenhafen and Ubersreik campaigns on each difficulty various banners get added and upgraded accordingly

Banners
Difficulty Helmgart Bögenhafen Ubersreik
Recruit
Banana.png
Banana.png
Veteran
Champion Keep Banner Champion Helmgart.jpg Keep Banner Champion Bögenhafen.jpg Keep Banner Champion Ubersreik.jpg
Legend
Banana.png
Banana.png
Cataclysm
Banana.png
Banana.png
Banana.png

Portraits[edit | edit source]

There are several picture frames on the walls which at one point in the beta could be set to display a variety of images. You can now place Paintings in them.

Trophy Room[edit | edit source]

The trophy room will be populated with relics after completing certain missions, usually involving killing Bosses. The relics obtainable are as follows:

Complete Act 1 by Killing Burblespue Halescourge
Keeptrophy Act1 Gruestave and Festertome.jpg
Complete Act 2 by killing Skarrik Spinemanglr
Keeptrophy Act2 Skarrik's Skull Rack.jpg
Complete Act 3 by Killing Bödvarr Ribspreader
Keeptrophy Act3 Grandfather's Blessing.jpg
Complete the Finale by killing Rasknitt
Keeptrophy Finale Helm of the Thirteenth Seer.jpg
Complete Bögenhafen by finding The Blightreaper
Keeptrophy DLC1 The Blightreaper.jpg
Complete Ubersreik by Surviving Fortunes of War
Keeptrophy DLC2 Izrakrak.jpg
Complete Drachenfels by Killing Nurgloth the Eternal
Keeptrophy DLC4 Soulseethe and Mortibundus.jpg

NPCs[edit | edit source]

Olesya Pimenova

Keep NPC Olesya Pimenova.jpg

Olesya has differing Quotes depending on how far into the campaign the host is.


Franz Lohner

Keep NPC Franz Lohner.jpg

Franz runs the Emporium of Wonders and will occasionally make Quotes after

the player is in The Keep for a prolonged period of time.

Weather[edit | edit source]

The weather in The Keep is randomly determined each instance. Exiting to the main menu and returning to The Keep will change the weather. When a player arrives in The Keep, Franz Lohner will give a report of the weather. Varieties include Day, Evening, Night, Morrslieb, and Rain.

  • At least the sun is shining, eh?
  • A fine day, As long as you avert your eyes from Helmgart.
  • Nice weather today.
  • Just another glorious day in the Reikland.
  • Good evening. All is well. Well, not really.
  • Good evening. Made it through another day, eh?
  • The shadow magic protecting us works better at night, apparently.
  • If I'm not mistaken, Morrslieb's even larger than during the Ubersreik scuffle.
  • Don't stay up too late. I've got work for you tomorrow.
  • Rain won't stop them. We're not fighting Altdorf nobles.
  • Raining cats and dogs, eh? To go along with the ratmen and northlanders, I suppose.
  • Bit of rain today.

Special Events‎‎[edit | edit source]

Check the Special Events‎‎ page.