Taal's Horn Keep

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Taal's Horn Keep.jpg
Welcome to our Keep! Not as homely as the Red Moon perhaps, but it's safe, secluded and sturdier than it looks. Most importantly, it's ideal as a secret base from which to wage a war of resistance. Or rather, Oleysa has made it ideal. The portal she opened up to bring you here is powerful Ulgu magic. The Bridge of Shadows. It's what we'll use to get you people to where you need to be. A lot quicker than her old cart, I tell ya. So take a look around the place, and when ready, have a gander at the map. There's always work to do.
~ Lohner

The home base of the heroes.

While within The Keep, players can change Heroes and Careers, allocate talents, equip inventory, craft, and start Missions. Players can also talk to NPCs, consume potions, throw bombs, attack training dummies, and interact with items such as the hourglass. The Keep is also constructed in such a manner that there are various jumping puzzles on which to practice.

Weather[edit | edit source]

The weather in The Keep is randomly determined each instance. Exiting to the main menu and returning to The Keep will change the weather. It can be day, night, Morrslieb (green moon), sunset, rain, or fog. When a player arrives in The Keep, Franz Lohner will give a report of the weather.

Notable locations[edit | edit source]

Workstations[edit | edit source]

Some area of the player's Hero Menu are also accessible as a physical workstation inside the Keep






Spoils of War


Sternenlicht Forge

Arcanum[edit | edit source]

The Arcanum

In an area available in the base game, Arcanum becomes more important to people who own the Winds of Magic DLC. There the DLC owners can forge their weave-specific weapons, look up Olesya's Tally, which displays the season's high scores, as well as enter the weaves.

Courtyard[edit | edit source]

Training Dummies[edit | edit source]

Training dummies

Several dummies can be found in the training yard along with targets. Dummies can be picked up and moved to other locations in The Keep, although they will respawn in their original location if the player leaves The Keep for any reason. The dummies are available in armoured and unarmoured version, and display damage taken above their head. Dummy damage is standard damage, multiplied by 100. Headshots are yellow, critical hits are orange. Some forms of damage and attacks such as the Hagbane Shotbow's poison and Sienna's staves do not currently affect the dummy. Dummies are also not currently affected by passives, and it is unclear if dummies count as Chaos or Skaven for calculating equipment bonuses.

While training dummies are not perfectly accurate in determining your in-game damage, they are still quite useful for giving players a general idea of what special abilities like 'Enhanced Critical Power' look like in terms of damage output.

Bridge of Shadows[edit | edit source]

Bridge of Shadows

The bridge of shadows is where players gather to begin a Mission. When a mission is active, a large blue sphere develops, as Oleysa performs the necessary magic to begin the teleportation sequence. All players must be inside the blue sphere in order for a mission to start, and stay within the sphere while the countdown commences. If a player leaves the Bridge of Shadows during the countdown, the mission start is delayed until everyone reconvenes, at which part the countdown starts again.

Bedrooms[edit | edit source]

Bedrooms are unlocked through Progression in the keep. See the Progression section for more information.

Kerillian's Quarter's[edit | edit source]

Kerillian's quarters are in a tent pitched against the Courtyard tree.

Sienna's Quarter's[edit | edit source]

Sienna's quarters overlook the main hall.

Kruber's[edit | edit source]

Kruber's quarters are off the Armory.

Saltzpyre's[edit | edit source]

Saltzpyre's quarters are located below The Keep, in the dungeons.

Bardin's room[edit | edit source]

Bardin's room is above the forge. There is a small chance to find a loot die in the chest in this room. Picking it up doesn't seem to have any benefit.

Progression[edit | edit source]

The Keep changes as you advance through the game.

Exterior[edit | edit source]

The exterior of the keep is blocked off by rocks until you beat one mission.

Upper floors[edit | edit source]

A portion of the keep is blocked off by rocks until you level two characters past level 1.

Crow coop[edit | edit source]

After finishing Act 3 Missions 2 ladders will be added to the upper floors that will give access to the crow coops.

Bedrooms[edit | edit source]

In the main chamber there is a bed for each of the heroes, but as you level them to 10 they each acquire their own private bedroom elsewhere in The Keep.

Portraits[edit | edit source]

There are several picture frames on the walls which at one point in the beta could be set to display a variety of images. You can now place Paintings in them.

Trophy Room[edit | edit source]

The trophy room will be populated with relics after completing certain missions, usually involving killing bosses. The relics obtainable are as follows.

For completing Halescourge by killing Burblespue Halescourge:

Burblespue's rotting staff was harvested from the Blót Tree. The tome's pages are flayed skin, inked in diseased blood.
~ Gruestave and Festertome

For completing Into the Nest by killing Skarrik Spinemanglr:

The skulls are remnants of Skarrik's victims. It seems distasteful to display them, but Olesya insists the owners won't mind.
~ Skarrik's Skull Rack

For completing The War Camp by killing Bödvarr Ribspreader:

This axe has been repaired many times - clearly Bödvarr was not the first champion to wield it in Nurgle's foetid name.
~ Grandfather's Blessing

For completing The Skittergate by killing Rasknitt:

Dark magic lingers about this ancient helm, and chittering voices whisper advice. No wonder Rasknitt went mad.
~ Helm of the Thirteenth Seer

For completing The Blightreaper:

The Blightreaper is caged, but for how long? Needs a sign reading 'Do Not Touch Under any Circumstances'.
~ The Blightreaper

For surviving Fortunes of War:

A rare example of a dwarfen luckstone, traditionally buried in a settlement following the forging of a trade agreement. Details are sparse but seems an izrakrak draws down all kinds of good fortune. Unless the runes get corrupted, of course, then it's bad all the way. Olesya's still trying to work out which one we've got here. The only question is, did this izrakrak bring you lot to Ubersreik, or did it bring the skaven?
~ Izrakrak

NPCs[edit | edit source]

Olesya Pimenova[edit | edit source]

Olesya has differing quotes depending on how far in the campaign the host is.

Franz Lohner[edit | edit source]

Franz will occasionally make quotes after the player is in the keep for a prolonged period of time. He can also be spoken to.

Special Events‎‎[edit | edit source]

Check the Special Events‎‎ page.