Unchained

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Unchained
Portrait sienna unchained.png
Details
Passives
Blood Magic
Ability
Living Bomb
Cooldown
2:00
Hit Points
150



Unchained is one of the three careers from which Sienna Fuegonasus can choose.

This career is available at level 12, after Battle Wizard and Pyromancer.

Description[edit | edit source]

Sienna Unchained has thrown caution aside, embracing every possible scrap of power from the Winds of Magic to strengthen her. She lives from one dizzying magical high to the next, getting as close to the foe as she can – the better to witness that sublime moment when flesh and bone succumb to the glorious flame she now serves.

In battle, Unchained Sienna’s focus now lies in magically enhanced melee combat. She can channel the winds of Aqshy to provide both an armour of flame that protects her and a mighty spell of fiery destruction, detonating around herself.

Skills and Traits[edit | edit source]

Ability Description
Unchained living bomb.png

Living Bomb

Career Skill

  • Sienna explodes, dealing damage to surrounding enemies and clearing her Overcharge.
Unchained blood magic.png

Blood Magic

Passive Ability

  • 50% damage taken transferred to Overcharge.
Slave to Aqshy

Passive Ability

  • No Overcharge slowdown.
Unstable Strength

Passive Ability

  • Increased melee power on high Overcharge by up to 60%.

Weapons[edit | edit source]

Melee Weapons
Sienna Weapons Icon - Sword.png
Sword
Sienna Weapons Icon - Mace.png
Mace
Sienna Weapons Icon - Fire Sword.png
Fire Sword
Sienna Weapons Icon - Dagger.png
Dagger
Sienna Weapons Icon -Crowbill.png
Crowbill
Sienna Flaming Flail.png
Flaming Flail
Ranged Weapons
Sienna Weapons Icon - Fireball Staff.png
Fireball Staff
Sienna Weapons Icon - Flamestorm Staff.png
Flamestorm Staff
Sienna Weapons Icon - Bolt Staff.png
Bolt Staff
Sienna Weapons Icon - Beam Staff.png
Beam Staff
Sienna Weapons Icon - Conflagration Staff.png
Conflagration Staff

Talents[edit | edit source]

You may select one talent from each tier and change it as you please.

Level 5
Soul Quench.png

Soul Quench

Reckless Rampage.png

Reckless Rampage

Burn-Bloom.png

Burn-Bloom

Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. Damaging multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Level 10
Frienzied Flame.png

Frenzied Flame

Searing Grasp.png

Searing Grasp

Chain Reaction.png

Chain Reaction

Increases attack speed by 15% while at or above high Overcharge. Push attacks ignite enemies with a light damage over time effect. Burning enemies have a small chance to explode on death.
Level 15
Bulwark UC.png

Bulwark

Mainstay UC.png

Mainstay

Enhanced Power UC.png

Enhanced Power

Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20
Dissipate Talent Unchained.png

Dissipate

Conduit.png

Conduit

Numb to Pain.png

Numb to Pain

Block cost is reduced by 50% when Overcharged and blocking attacks vent Overcharge. Increases rate of venting overcharge by 30% and reduces damage taken from venting by 50%. Reduces damage taken by 5% for 15 seconds after taking damage from venting Overcharge. Stacks up to 3 times.
Level 25
Enfeebling Flames.png

Enfeebling Flames

Burning Dregs.png

Burning Dregs

Natural Talent Talent Unchained.png

Natural Talent

Burning enemies deal 30% less damage. Dropping below 50% health vents all Overcharge. Can only trigger every 60 seconds. Reduces overcharge generated by 10%.
Level 30
Flame Wave.png

Flame Wave

Fuel for the Fire.png

Fuel for the Fire

Bomb Balm.png

Bomb Balm

Increases the radius of Living Bomb explosion by 50%. Each enemy hit by Living Bomb increases power by 5% for 10 seconds. Stacks up to 5 times. Living Bomb restores 30 temporary health to allies.
Hero unchained.jpg


Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus