Unchained

From Vermintide 2 Wiki
Jump to: navigation, search
  General   Builds   Cosmetics  


All wizards feel the lure of addiction. The rush of magic is without mortal compare, and the desire of it can break even the strongest mind, if that mind is not prepared for the temptation. The rituals of Battle Wizards are designed, in part, to shackle an addiction, but all bindings decay over time if improperly maintained. Addiction is an insidious process, and magical addiction all the more so – a wizard can be lost in its grip for years before succumbing to their final, raving fate…

No one knows for certain when Sienna’s chains shattered – not even her. What is certain, is that she no longer cares to conceal the blazing need that burns inside her. Caution thrown aside, she embraces every possible scrap of power from the Wind of Fire. She lives from one dizzying magical high to the next, closing with her foes to better witness that sublime moment when flesh and bone succumb to the glorious flame she now serves.

As Unchained, Sienna’s focus now lays in magically enhanced melee combat. She can channel the winds of Aqshy to provide both an armour of flame that protects her and a mighty spell of fiery destruction, detonating around herself.


- Vermintide 2 Official Website

Unchained
Portrait sienna unchained.png
Details
Passives
Blood Magic
Ability
Living Bomb
Cooldown
2:00
Hit Points
150



Unchained is one of the three careers from which Sienna Fuegonasus can choose.

This career is available at level 12, after Battle Wizard and Pyromancer.

Description[edit | edit source]

Sienna Unchained has thrown caution aside, embracing every possible scrap of power from the Winds of Magic to strengthen her. She lives from one dizzying magical high to the next, getting as close to the foe as she can – the better to witness that sublime moment when flesh and bone succumb to the glorious flame she now serves.

In battle, Unchained Sienna’s focus now lies in magically enhanced melee combat. She can channel the winds of Aqshy to provide both an armour of flame that protects her and a mighty spell of fiery destruction, detonating around herself.

Skills and Traits[edit | edit source]

Ability Description
Unchained living bomb.png

Living Bomb

Career Skill

  • Sienna explodes, dealing damage to surrounding enemies and clearing her Overcharge.
Unchained blood magic.png

Blood Magic

Passive Ability

  • 50% damage taken transferred to Overcharge.
Slave to Aqshy

Passive Ability

  • No Overcharge slowdown.
Unstable Strength

Passive Ability

  • Increased melee power on high Overcharge by up to 60%.

Weapons[edit | edit source]

Melee Weapons
Sienna Weapons Icon - Sword.png
Sword
Sienna Weapons Icon - Mace.png
Mace
Sienna Weapons Icon - Fire Sword.png
Fire Sword
Sienna Weapons Icon - Dagger.png
Dagger
Sienna Weapons Icon -Crowbill.png
Crowbill
Sienna Flaming Flail.png
Flaming Flail
Ranged Weapons
Sienna Weapons Icon - Fireball Staff.png
Fireball Staff
Sienna Weapons Icon - Flamestorm Staff.png
Flamestorm Staff
Sienna Weapons Icon - Bolt Staff.png
Bolt Staff
Sienna Weapons Icon - Beam Staff.png
Beam Staff
Sienna Weapons Icon - Conflagration Staff.png
Conflagration Staff

Talents[edit | edit source]

You may select one talent from each tier and change it as you please.

Level 5
Soul Quench.png

Soul Quench

Reckless Rampage.png

Reckless Rampage

Burn-Bloom.png

Burn-Bloom

Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. Damaging multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
Level 10
Frienzied Flame.png

Frenzied Flame

Searing Grasp.png

Outburst

Chain Reaction.png

Chain Reaction

Increases attack speed by 15% while at or above high Overcharge. Pushing an enemy ignites them with a dot (damage over time for 4 seconds). Heavy attacks make the next push arc 70% wider. Burning enemies have a small chance (40%) to explode on death.
Level 15
Bulwark UC.png

Bulwark

Mainstay UC.png

Mainstay

Enhanced Power UC.png

Enhanced Power

Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20
Dissipate Talent Unchained.png

Dissipate

Conduit.png

Conduit

Numb to Pain.png

Numb to Pain

Block cost is reduced by 50% when Overcharged and blocking attacks vent Overcharge. Increases rate of venting overcharge by 30% and reduces damage taken from venting by 50%. Reduces damage taken by 5% and overcharge generated by Blood Magic by 16.6% for 15 seconds after venting. Stacks up to 3 times.
Level 25
Enfeebling Flames.png

Enfeebling Flames

Burning Dregs.png

Abandon

Natural Talent Talent Unchained.png

Natural Talent

Burning enemies deal 30% less damage. When Sienna overcharges she starts rapidly exchanging health to ability cooldown. (6% hp to 10% cooldown) Reduces overcharge generated by 10%.
Level 30
Flame Wave.png

Fuel for the Fire

Fuel for the Fire.png

Wildfire

Bomb Balm.png

Bomb Balm

Each enemy hit by Living Bomb increases power by 5% for 15 seconds. Stacks up to 5 times. Living Bomb grants Sienna a scorching aura t hat ignites enemies for 10 seconds. Increases the stagger power of Living Bomb. Living Bomb restores 30 temporary health to allies.
Hero unchained.jpg


Heroes in Vermintide 2
Kruber icon.pngMarkus Kruber
Bardin icon.pngBardin Goreksson
Kerillian icon.pngKerillian
Saltzpyre icon.pngVictor Saltzpyre
Sienna icon.pngSienna Fuegonasus