Waywatchers guard the hidden paths of Athel Loren, holding vigil against intruders of all kinds. Those threats they can end with bow or blade, they do so gladly, for trespass is a crime that carries a heavy price in the domain of the wood elves. Thus are armies and raiding parties blunted – or even slaughtered wholesale – long before they reach Athel Loren’s heartlands.
The defence of Ubersreik brought Kerillian a focus she had never before known. Disgusted by the Skaven machinations, and despairing of her companion’s clumsy efforts, she resolved to hone her Waywatcher’s skills to a Waystalker’s perfection, becoming a rightly-feared shadow in the night. Every shot is a kill, or accompanied by a muffled curse and a silent resolve do to better. For Kerillian, the paths of the Empire are now her hunting ground as much as those of Athel Loren ever were.
Kerillian the Waystalker reflects her ever-increasing skills with a bow and arrow. The Waystalker specialises in elven archery in all its forms, be it pinpoint precision work or sheer volume of arrows loosed against the enemy hordes.
Still fighting, mocking, taunting and racking up a staggering amount of kills - Kerillian returns, more quick-witted and vicious than ever.
In battle, Waystalker is the next step in Kerillian's career as a Waywatcher, reflecting her ever-increasing skills with a bow and arrow. The Waystalker specialises in elven archery in all its forms, be it pinpoint precision work or sheer volume of arrows loosened upon hordes of oncoming enemies.
You may select one talent from each tier and change it as you please.
Melee critical strikes and headshots grant 2 temporary health. Critical headshots restores twice as much.
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies.
Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds.
After killing an enemy with a melee attack Kerillian fires an additional arrow with her next ranged attack made within 10 seconds. (The second arrow does not consume ammo.)
Enemies hit by non-poisonous ranged attacks bleed for extra damage. (Instances of this bleed do stack)
Ranged headshots increases attack speed by 15% for 5 seconds.
Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect.
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect.
Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Increases Kerillian’s health regenerated from Amaranthe by 50%.
Amaranthe reduces the cooldown of Trueflight Volley by 5% every tick. No longer restores health.
Amaranthe also affects the other members of the party.
Killing a special or elite increases movement speed by 15% for 10 seconds.
Kerillians arrows now richochet, bouncing up to 3 times or until it hits an enemy.
Reduces the cooldown of Trueflight Volley by 20%.
Trueflight Volley fires one piercing shot dealing heavy damage. Headshot refunds 100% cooldown.
Trueflight Volley fires an additional arrow.
Killing a special or elite enemy with Trueflight Volley restores 30% ammunition.
This page was last edited on 13 April 2020, at 20:56.
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