Winds of Magic

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The third DLC for Vermintide 2, released on August 13, 2019.

About[edit | edit source]

As a meteor crashes down in the Reikland, Beastmen emerge from the depths of the Reikwald forest and rush to the epicenter to claim it as a Herdstone. It is up to the five heroes to stop them before a dreadful disaster strikes the Empire.The DLC brings to the game a harder difficulty, a new map, new weapons, a new enemy faction and a new gamemode with a very new progression system

Content[edit | edit source]

A new enemy faction - The Beastmen

The new adventure level:

  • Dark Omens - A meteor has crashed nearby and the heroes are tasked to investigate the crash site

New weapons, one for each of the heroes.

A new gamemode in which the players are tasked to complete weaves of the eight Winds of Magic with new weave-forged weapons.

The Winds of Magic are made up on different "weaves" and are a combination of:

- Map: A reversed and reskinned chunk of an existing adventure map

- Wind: The different Winds of Magic will affect and modify the map

- Objective: Each map will have a specific objective for players to complete.

- Finale: If the objective is completed the players will face the final challenge.

- Difficulty: As players progress the difficulty will increase.

Link[edit | edit source]

For the Steam page with more information about the DLC click here