General | Builds | Cosmetics |
Promotion in the Order comes as much from dead man’s shoes as from merit, and in these dark days there are many pairs of boots to be filled. The Witch Hunter’s path ventures ever into the shadow, and the shadows too often are more bountiful with teeth than glory.
Thus Saltzpyre’s long-abandoned dreams of ascension finally came to pass in the wake of Ubersreik, the ink still wet upon the Grand Theogonist’s commission. Whether he rises further, remains to be seen. Doubtless his many enemies with the order yet remain – and it might yet be that the world gives out long before the coveted rank of general is within reach.
As a Witch Hunter Captain, Saltzpyre is all that he was during the Ubersreik campaign and more. Myriad near-deaths have sharpened his reactions, allowing him to dart deftly to advantageous positions, from which his impressive array of weapons can be brought to bear.
- Vermintide 2 Official Website
Witch Hunter Captain | |
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Details | |
Passives |
Witch Hunt |
Ability |
Animosity |
Cooldown |
1:30 |
Hit Points |
125 |
Witch Hunter Captain is one of the three Careers from which Victor Saltzpyre can choose.
This career is the first one available, while Bounty Hunter and Zealot are available at level 7 and 12 respectively.
Description[ | ]
Unexpectedly, the day finally arrived when Victor Saltzpyre was promoted to Witch Hunter Captain. Saltzpyre had long since given up hope of advancing in the Order as his radical theories about the Skaven had gained him many enemies within. Fate, it seems, would have it otherwise. The Witch Hunters had suffered crippling losses in these turbulent times. With no other options, the Order was forced to choose Saltzpyre as a Witch Hunter Captain.
In battle as a Witch Hunter Captain, Saltzpyre is all that he was during the Ubersreik campaign and more. He has improved his combat movement, deftly darting to advantageous positions, and sharpened his skills with an impressive array of Weapons.
Skills and Traits[ | ]
Ability | Description |
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Animosity |
Career Skill
|
Witch Hunt |
Passive Ability
|
Eternal Guard |
Passive Ability |
Killing Shot |
Passive Ability
|
Power of Sigmar (unlisted) | Passive Ability
|
Sigmar's Charm (unlisted) | Passive Ability
|
Weapons[ | ]
Melee Weapons | ||||||
Rapier | Falchion | Axe | Greatsword | Flail | Axe and Falchion | Bill Hook |
Ranged Weapons | ||||||
Brace of Pistols | Volley Crossbow | Repeater Pistol | Crossbow |
Talents[ | ]
You may select one talent from each tier and change them freely in Taal's Horn Keep.
Level 5 | ||
Hunter’s Ardour |
Walking Judgement |
Disciplinarian |
Melee critical strikes and headshots grant 2 Temporary Health. Critical headshots restores twice as much. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds. |
Level 10 | ||
Riposte |
Deathknell |
Flense |
Blocking just as an enemy attack is about to hit causes your next melee attack to be a guaranteed critical hit. | Increases headshot damage bonus by 50%. | Enemies hit by melee attacks bleed for extra damage. (Multiple instances of this bleed do stack) |
Level 15 | ||
Mainstay |
Assassin |
Enhanced Power |
Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. | Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Headshots and critical hits instead inflict 40% bonus damage, as do strikes against enemies afflicted by more than one stagger effect. | Increases total Power Level by 7.5%. This is calculated before other buffs are applied. |
Level 20 | ||
Templar’s Knowledge |
Heretic Sighted |
Wild Fervour |
Witch Hunt causes enemies to take an additional 5% damage. | Tagging an enemy increases attack speed by 10% for 15 seconds. | Witch-Hunt grants 5% increased critical hit chance to the entire party for 5 seconds when taggable enemies die. |
Level 25 | ||
Charmed Life |
Cast Away |
Always Prepared |
Increases dodge range by 20%. | Pushing an enemy increases stamina regeneration by 40% for 2 seconds. | Increases max ammunition by 30%. |
Level 30 | ||
I Shall Judge You All! |
Fervency |
The Unending Hunt |
Applies Witch Hunt to enemies hit by Animosity. | Animosity grants Victor guaranteed melee critical strikes for the duration. (Allies no longer receive the critical chance bonus. Victor no longer receives the critical chance bonus on ranged attacks.) | Hitting 10 or more enemies with Animosity refunds 40% cooldown. |
Reference[ | ]
Heroes in Vermintide 2 | |
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Markus Kruber | |
Bardin Goreksson | |
Kerillian | |
Victor Saltzpyre | |
Sienna Fuegonasus |
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