Vermintide 2 Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Vermintide 2 Wiki
540
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Hero Power
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Hero Power
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Combat Effects === Hero Power directly affects: # The amount of Damage you deal with every Single Attack ("[[Attack]]") # The degree of Stagger your attacks produce on an enemy ("[[Stagger]]") # The number of Enemies your attacks are able to hit simultaneously ("[[Cleave]]") ==== Power scaling calculation ==== In version 1.05 (i.e. after the bugged scaling was fixed) scaling is as follows: # Your Hero Power is put within the allowed interval, i.e. capped according to above rules. # Your damage ("attack"), stagger ("stagger") and cleave ("cleave") scaling factor is calculated. Use the table below for the different "Factors". ## Below 15 Hero Power (i.e. 15 and below) ### Scaling Factor = 185 + Hero Power ### For all intents and purposes this part of the calculation is only relevant for level 1 characters who unequip their trinkets, they will have a scaling of 197 (i.e. 185 + 10 + 3). ## If 15 <= Hero Power <= 115: ### Scaling Factor = 225 + (Hero Power - 15) * (Factor / 2) ### For all intents and purposes this "bump" is a 50 HP boost, i.e. a 15 HP character hits like a 65 HP character, and then converge at 115 HP where the normal scaling takes over. ## Above 115: ### Scaling Factor = 200 + (Hero Power - 15) * Factor # This scaling factor is multiplied with the weapon base statistic. {| class="wikitable" !Name !Scaling !Factor !Interval !Remarks |- |attack |3.5 |5 / 8 |200, 700 |"attack" and "cleave" have the same scaling |- |stagger |2.0 |1 / 4 |200, 400 |"stagger" is probably the most controversial value. In pre-release betas the factor was 1 / 3 so stagger scaled higher than in release. |- |cleave |3.5 |5 / 8 |200, 700 |"cleave" decides how much mass you can go through with your weapon, i.e. how many enemies you hit or how many targets your arrows go through |} ===== Pre 1.05 scaling ===== In release version 1.00-1.04 the damage calculation was "bugged", i.e. does not scale correctly. See [https://forums.fatsharkgames.com/t/patch-notes-1-0-5-beta/20789] for more information. So in earlier release versions the damage calculation or scaling was done as follows: # Your Hero Power is '''NOT''' put in the allowed interval, i.e. no capping done. # The scaling factor is calculated as Scaling Factor = 180 + Hero Power. This has the effect that for all intents and purposes the Scaling Factor is between 200 and 1000, where Scaling Factors over 780 (i.e. 600 Hero Power) only reachable through boosts and bonuses, such as "+X% vs Y". Which is comparable to 1.05 where "attack" scaling goes from 200 to 700. [[Category:Mechanics]]
Summary:
Please note that all contributions to the Vermintide 2 Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab