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Vermintide 2 Wiki
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== General == Hordes consist of a great number of low-risk Infantry and spawn throughout every mission. The [[Difficulty]] level determines the exact amount of enemies during a horde, which can run up to hundreds on Legend. As hordes are triggered by a timer, it is a mechanic that encourages parties to keep moving and creates a risk-reward system for exploring the map and finding [[Consumables]] and [[Books]]. Knowing the "ins and outs" of hordes is vital for surviving missions, especially on higher difficulties. At the start of a horde event, a sound cue is played which lets the party know what type of horde is coming and from what side (front or back) the first wave of enemies appears. Hordes always spawn in three waves: each wave will spawn in short succession of the previous wave and either on the same or the other side as the last wave. An exception is the ambush (see below). During most events the horde timer is ignored, as these events often have scripted hordes instead. However, the timer does keep running, and hordes often spawn immediately after an event is completed. === Skaven === A [[Skaven]] horde exists only of [[Skavenslaves]]. Though these are the weakest enemies in the game, they make up for this by sheer numbers, as during a horde up to hundreds of Slaves can spawn on [[Difficulty#General|Legend]] difficulty. As their power lies purely in numbers, creating a bottleneck and having melee weapons with high [[Cleave]] is especially useful for dealing with these hordes. ==== Ambush ==== Through their extensive tunneling systems, Skaven are able to surround and ambush the players. An ambush is a special type of horde-event, in which Skaven Slaves pop up on every side of the party through cracks and crevices found throughout every mission. This makes creating a bottleneck difficult and this type of horde very dangerous for unprepared parties, as the Skaven spawn close to the players and can even spawn in between the party. The "three-wave rule" doesn't apply for this event. Instead, a single wave spawns in a longer stretch of time. === Rotbloods === A [[Rotblood]] horde is made up mainly of [[Fanatics]] with some [[Raiders]] and [[Bulwarks]] included. The number of enemies per wave is low compared to Skaven hordes, but as the amount of health for Rotblood unit is significantly higher, these waves are a lot more bulky: high-damage weaponry is more suitable for dealing with this type of horde. Be aware of the Bulwarks, as the presence of their shields can make cleaving impossible; try taking them out first. In wide open areas it might actually better to spread out and thin their numbers instead of trying to find a bottleneck. === Beastmen === To be added
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