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Vermintide 2 Wiki
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Taal's Horn Keep
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Taal's Horn Keep
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== Notable locations == === Workstations === Various player menus are also accessible as physical workstations inside the keep. {| class="wikitable" style="text-align:center" ! colspan="3" |Workstations |- |[[File:Keep Armoury.jpg|frameless|320x320px]] Armoury (''old'') |[[File:Keep Cosmetics.jpg|frameless|319x319px]] Cosmetics (''old'') |[[File:Keep Dwarfen Lodestone.jpg|frameless|320x320px]] Dwarfen Lodestone |- |[[File:Keep Heroswap.jpg|frameless|319x319px]] Hero Select |[[File:Keep Missionboard.jpg|frameless|320x320px]] Mission Select |[[File:Keep Okri's Challenges.jpg|frameless|320x320px]] Okri's Challenges |- |[[File:Keep Spoils of War.jpg|frameless|320x320px]] Spoils of War |[[File:Keep Sternenlicht Forge.jpg|frameless|320x320px]] Sternenlicht Forge (''old'') |[[File:Keep Talents & Potions.jpg|frameless|320x320px]] Talents Table |} === Arcanum === [[File:The_arcanum.jpg|alt=|right|frameless|384x384px]] In an area available in the base game, the [[Arcanum]] becomes more important to people who own [[Winds of Magic]]. There the [[DLC]] owners can forge their [[Weaves|Weave]]-specific [[Weapons]], look up [[Olesya Pimenova|Olesya]]'s Tally, which displays the season's high scores, as well as enter the weaves. === Courtyard === [[File:Keep Training Dummies.jpg|alt=|384x384px|right|frameless]] Several dummies can be found in the courtyard along with targets. Dummies can be picked up and moved to other locations in The Keep, although they will respawn in their original location if the player leaves The Keep for any reason. The dummies are available in an armoured and unarmoured version, and display damage taken above their head. Dummy damage is standard damage. Headshots are yellow, critical hits are orange. Some forms of damage and attacks such as the [[Kerillian's Hagbane Shortbow|Hagbane Shortbow]]'s poison and [[Sienna Fuegonasus|Sienna]]'s staves might not currently affect the dummy properly. Dummies are also not currently affected by [[Passive abilities|Passives]], and it is unclear if dummies count as [[Infantry]] or [[Monster]] or [[Berserker]] and etc. for calculating [[Equipment]] bonuses. They do however count as [[Chaos]] and/or [[Armoured]] depending on the dummy. While training dummies are not perfectly accurate in determining your in-game damage, they are still quite useful for giving players a general idea of what special abilities like 'Enhanced Critical Power' look like in terms of damage output. === Bridge of Shadows === The Bridge of Shadows is a portal created by Olesya in order to help the heroes get around [[Helmgart]] more easily. In the first Vermintide she used a cart pulled by shadowy horses, but it appears her power has grown since. When a mission is active, a large hemisphere appears, as Olesya performs the necessary magic to begin the teleportation sequence. All players (not including bots) must be inside in order for the mission countdown to complete. If a player leaves the Bridge of Shadows during the countdown, the mission start is delayed until everyone reconvenes, at which part the countdown starts again. After a mission is completed, all active players must enter the end Bridge of Shadows to return to the keep. Heroes can take damage while within the Bridge of Shadows, but enemies cannot enter it. Friendly fire can still be dealt to your allies, so refrain from throwing [[Bombs]] at them as a joke. {| class="wikitable" style="text-align:center" |[[File:Keep_Bridge_of_Shadows.jpg|frameless|240x240px]] |[[File:Bridge of Shadows.jpg|frameless|240x240px]] |[[File:Bridge of Shadows Ubersreik.jpg|frameless|240x240px]] |[[File:Weave Portal.jpg|frameless|240x240px]] |[[File:Expedition Portal.jpg|frameless|240x240px]] |- |'''Inactive Portal''' |'''Active Portal''' |'''Active Ubersreik Portal''' |'''Weave Portal''' |'''Expedition Portal''' |} === Chaos Wastes === Door that leads to the [[Pilgrimage Chamber]]. [[File:Door_to_Chaos_Wastes.jpg|frameless]]
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