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All wizards feel the lure of addiction. The rush of magic is without mortal compare, and the desire of it can break even the strongest mind, if that mind is not prepared for the temptation. The rituals of Battle Wizards are designed, in part, to shackle an addiction, but all bindings decay over time if improperly maintained. Addiction is an insidious process, and magical addiction all the more so – a wizard can be lost in its grip for years before succumbing to their final, raving fate…

No one knows for certain when Sienna’s chains shattered – not even her. What is certain, is that she no longer cares to conceal the blazing need that burns inside her. Caution thrown aside, she embraces every possible scrap of power from the Wind of Fire. She lives from one dizzying magical high to the next, closing with her foes to better witness that sublime moment when flesh and bone succumb to the glorious flame she now serves.

As Unchained, Sienna’s focus now lays in magically enhanced melee combat. She can channel the winds of Aqshy to provide both an armour of flame that protects her and a mighty spell of fiery destruction, detonating around herself.


- Vermintide 2 Official Website

Unchained
Portrait sienna unchained
Details
Passives
Blood Magic
Ability
Living Bomb
Cooldown
2:00
Hit Points
150



Unchained is one of the three Careers from which Sienna Fuegonasus can choose.

This career is available at level 12, after Battle Wizard and Pyromancer.

Description[ | ]

Sienna Unchained has thrown caution aside, embracing every possible scrap of power from the Winds of Magic to strengthen her. She lives from one dizzying magical high to the next, getting as close to the foe as she can – the better to witness that sublime moment when flesh and bone succumb to the glorious flame she now serves.

In battle, Unchained Sienna’s focus now lies in magically enhanced melee combat. She can channel the winds of Aqshy to provide both an armour of flame that protects her and a mighty spell of fiery destruction, detonating around herself.

Skills and Traits[ | ]

Ability Description
Unchained living bomb

Living Bomb

Career Skill

Unchained blood magic

Blood Magic

Passive Ability

  • 50% damage taken transferred to Overcharge.
Slave to Aqshy

Passive Ability

  • No Overcharge slowdown.
Unstable Strength

Passive Ability

  • Increased melee power on high Overcharge by up to 60%.

Weapons[ | ]

Melee Weapons
Sienna Weapons Icon - Sword
Sword
Sienna Weapons Icon - Mace
Mace
Sienna Weapons Icon - Fire Sword
Fire Sword
Sienna Weapons Icon - Dagger
Dagger
Sienna Weapons Icon -Crowbill
Crowbill
Sienna Flaming Flail
Flaming Flail
Ranged Weapons
Sienna Weapons Icon - Fireball Staff
Fireball Staff
Sienna Weapons Icon - Flamestorm Staff
Flamestorm Staff
Sienna Weapons Icon - Bolt Staff
Bolt Staff
Sienna Weapons Icon - Beam Staff
Beam Staff
Sienna Weapons Icon - Conflagration Staff
Conflagration Staff
Sienna Coruscation Staff
Coruscation Staff

Talents[ | ]

You may select one talent from each tier and change it as you please.

Level 5
Soul Quench

Soul Quench

Reckless Rampage

Reckless Rampage

Burn-Bloom

Burn-Bloom

Staggering an Enemy with a melee attack grants Temporary Health. Health gained is based on the strength of the stagger. Damaging multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any Wounds.
Level 10
Frienzied Flame

Frenzied Flame

Searing Grasp

Outburst

Chain Reaction

Chain Reaction

Increases attack speed by 15% while at or above high Overcharge. Pushing an enemy ignites them with a dot (damage over time for 4 seconds). Heavy attacks make the next push arc 70% wider. Burning enemies have a small chance (40%) to explode on death.
Level 15
Bulwark UC

Bulwark

Mainstay UC

Mainstay

Enhanced Power UC

Enhanced Power

Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.

Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect.

Deal 40% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. Increases total Power Level by 7.5%. This is calculated before other buffs are applied.
Level 20
Dissipate Talent Unchained

Dissipate

Conduit

Conduit

Numb to Pain

Numb to Pain

Block cost is reduced by 50% when Overcharged and blocking attacks vent Overcharge. Increases rate of venting overcharge by 30% and reduces damage taken from venting by 50%. Reduces damage taken by 5% and overcharge generated by Blood Magic by 16.6% for 15 seconds after venting. Stacks up to 3 times.
Level 25
Enfeebling Flames

Enfeebling Flames

Burning Dregs

Abandon

Natural Talent Talent Unchained

Natural Talent

Burning enemies deal 30% less damage. When Sienna overcharges she starts rapidly exchanging health to ability cooldown. (6% hp to 10% cooldown) Reduces overcharge generated by 10%.
Level 30
Flame Wave

Fuel for the Fire

Fuel for the Fire

Wildfire

Bomb Balm

Bomb Balm

Each enemy hit by Living Bomb increases power by 5% for 15 seconds. Stacks up to 5 times. Living Bomb grants Sienna a scorching aura that ignites enemies for 10 seconds. Increases the stagger power of Living Bomb. Living Bomb restores 30 temporary health to allies.
Hero unchained


Heroes in Vermintide 2
Kruber iconMarkus Kruber
Bardin iconBardin Goreksson
Kerillian iconKerillian
Saltzpyre iconVictor Saltzpyre
Sienna iconSienna Fuegonasus
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